local TS = game:GetService("TweenService") local SS = game:GetService("SoundService") local SFX = SS.SFX:GetChildren() local Button = script.Parent local Value = script.Value local BOn = script.Parent.Parent.ButtonOn local BOf = script.Parent.Parent.ButtonOff local Operator = false local...
local sweepTween = TweenService:Create(sweepingKillbrick, sweepIntervalAndStyle, sweepingKillbrickGoal) local reverseSweepTween = TweenService:Create(sweepingKillbrick, sweepIntervalAndStyle, reverseSweepingKillbrickGoal) function SweepAndReverse() sweepTween:Play() sweepTween.Completed:Connect(function() re...
local TS = game:GetService("TweenService") local LS = game:GetService("Lighting") --//Lighting local GuiBlur = LS.GuiBlur --//Variables --Tweening local OpenInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.In) local CloseInfo = TweenInfo.new(0.25, Enum.EasingSty...
local tween = game:GetService("TweenService"):Create(v, TweenInfo.new(0.75, Enum.EasingStyle.Exponential), {Transparency = 1}) tween.Completed:Connect(function() task.delay(5, function() local t = game:GetService("TweenService"):Create(v, TweenInfo.new(0.75, Enum.EasingStyle.Exponential),...
local tweenGoal = { Orientation = tweenMath -- Final rotation in degrees (360 degrees around the Y axis) } if tweenDone == false then local tween = TweenService:Create(part, tweenInfo, tweenGoal) tween:Play() tweenDone = true tween.Completed:Connect(function() tweenDone = false end) ...
local CameraOffset_Tween = TweenService:Create(Humanoid, TweenInfo_CameraOffset, {CameraOffset = Vector3.new(CameraOffset_X, CameraOffset_Y, CameraOffset_Z)}) CameraOffset_Tween:Play() end end function Check_RotateCameraWithMouse() local function Mouse_Fully_Follow_Camera() ...
local ts = game:GetService("TweenService") local player = plrs.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart", 5) local currentVote = nil local VotingPads = workspace:WaitForChild("VotingPads") ...
local TweenService = game:GetService("TweenService") local Camera = workspace.CurrentCamera local CameraParts = ReplicatedFirst:WaitForChild("CameraParts"):GetChildren() local StarterMenu = script.Parent local CameraCycleEnabled = true local currentTween ...
You could use tweenservice and setprimarypartcframe, Another thing you could do is like what crundee said, weld all parts in the model together and use body forces. 1 个赞 OneLegitDev (OneLegitDev) 2019 年12 月 14 日 01:43 #4 Another viable option is to weld the parts together ...
TweenService = game:GetService("TweenService") -- Function to animate the color transition of a single frame local function animateFrame(frame, startColor, endColor, duration) frame.BackgroundColor3 = startColor local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Linear) local tween = ...