一个GUI 的尺寸可以用GuiObject/TweenSize|GuiObject:TweenSize()方法来实现渐变,该方法能使datatype/UDim2来代表对象的最终尺寸: localobject=script.Parentobject.AnchorPoint=Vector2.new(0.5,0.5)object.Position=UDim2.new(0.5,0,0.5,0)wait(2)object:TweenSize(UDim2.new(0.4,0,0.4,0)) 上述示例使用了d...
TweenSize(endSize : UDim2,easingDirection : Enum.EasingDirection,easingStyle : Enum.EasingStyle,time : number,override : bool,callback : function):bool 无缝地将 GUI 重新 UDim2。 TweenSizeAndPosition(endSize : UDim2,endPosition : UDim2,easingDirection : Enum.EasingDirection,easingStyle : Enum...
GuiObject.Position )和从哪里展开渲染 1> Class.GuiObject.Size1> 扩展。 请参阅这里了解有关图形和详细信息。 代码示例 This code sample moves a UI element to different sides of the parent element. It starts at the top-left and ends at the bottom-right. Paste into a LocalScript in a Frame...
() Bar:TweenSizeAndPosition(UDim2.new(hp/100,0,1,0), UDim2.new(0,0,0,0), "Out", "Linear", 0.15, true) if mps:UserOwnsGamePassAsync(Player.UserId, 216944514) then Bar:TweenSizeAndPosition(UDim2.new(hp/200,0,1,0), UDim2.new(0,0,0,0), "Out", "Linear", 0.15...
local tween = TweenService:Create(part, tweenInfo, goal) tween:Play() This code sample includes an example of how a looped tween can be created. A part is instanced in the Workspace and a Tween is created using TweenService:Create() that is set to animate its position along the Y ax...
local tween = TweenService:Create(object, tweenInfo, {Position = targetPosition}) tween:Play() Size To tween the size of a GuiObject: Determine UDim2 coordinates for the object's target size, using the scale parameters of UDim2 instead of exact pixel values so that the object tweens to...
local scrollingFrame = script.Parent.ScrollingFrame scrollingFrame.CanvasPosition = Vector2.new(0, scrollingFrame.CanvasSize.Y.Offset) 复制 以上代码会将滚动条滑块移动到底部。 方法二: 使用UserInputService 和Camera,然后通过相机跟踪滚动条位置。 local userInputService = game:GetService("UserInputService...
p.Size = Vector3.new(.2,.2,.2) p.Transparency = 0.97 p.CanCollide = false p.Anchored = true p:BreakJoints() game.Debris:AddItem(m,5) p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2)) ...
There are some packages this repository is known for containing, and have had significant cultural impact on Roblox.Maid - Utility object to clean up connections Rx - Reactive programming implementation Binder - Bind Roblox objects and instances Spring and AccelTween - Animation objects Signal - ...
一般用super.clone()方法,clone的对象就是浅克隆。 深克隆(拷贝):复制一个对象的实例,而且这个...