task.wait(RESPAWN_DELAY) player:LoadCharacter() end humanoid.Died:Connect(onDied) end player.CharacterAdded:Connect(onCharacterAdded) player:LoadCharacter() end Players.PlayerAdded:Connect(onPlayerAdded) LoadCharacterWithHumanoidDescription void Yields This function spawns an avatar so it ha...
task.wait(2) sound:Pause() print(sound.IsPlaying, sound.IsPaused) -- false, true task.wait(2) sound:Play() print(sound.IsPlaying, sound.IsPaused) -- true, false task.wait(2) sound:Stop() print(sound.IsPlaying, sound.IsPaused) -- false, true ...
It simply parents objects you can’t see to nil, and puts them back when you can. One tricky detail here is that we don’t run the distant check every frame, because there are 250 or so detail-objects in the world, and that would be expensive to do. So instead, we wait until the...
The callback function you pass intoUpdateAsync()doesnothave permission to yield. It can't contain any yielding functions liketask.wait(). localDataStoreService =game:GetService("DataStoreService") localnicknameStore = DataStoreService:GetDataStore("Nicknames") ...
mouse.Icon = "rbxasset://SystemCursors/Wait" Note: This object does not control/restrict pointer movement. For this, see UserInputService.MouseBehavior and UserInputService.MouseDeltaSensitivity. If two functions are connected to same input event, such as Button1Down, both functions will run whe...
It can't contain any yielding functions like task.wait().local DataStoreService = game:GetService("DataStoreService") local nicknameStore = DataStoreService:GetDataStore("Nicknames") local function makeNameUpper(currentName) local nameUpper = string.upper(currentName) return nameUpper end ...
mouse.Icon = "rbxasset://SystemCursors/Wait" Note: This object does not control/restrict pointer movement. For this, see UserInputService.MouseBehavior and UserInputService.MouseDeltaSensitivity. If two functions are connected to same input event, such as Button1Down, both functions will run whe...