texture.Texture = "http://www.roblox.com/asset/?id=732339893" -- roblox logo -- 1x1 studs repeating texture texture.StudsPerTileU = 1 texture.StudsPerTileV = 1注意:这个属性可以设置为很低的值,但不能为零 水平/垂直区分是相对于 BaseParts 轴。因此, Texture 将与BasePart 一起旋转。Studs...
Class.ParticleEmitter.Speed|Speed 属性确定一个随机的速度范围(最低到最大),在 which 新的粒子会发射,用每秒计量的 studs 。 每个粒子的速度都是选择在发射时,并且在EmissionDirection中适用。 负值会导致粒子在向后旅行。 注意,改变Speed不会影响已激活的粒子,它们保留他们已有的速度。但是,Acceleration,Drag和 1...
The amount of repetition of the material on a surface – i.e., tiling – may be adjusted at any time. In theMaterial Manager, select yourMaterial variantand click theEditbutton In theEdit Variantwindow, adjust the value of theStuds Per Tileproperty underAdditional– alowervalue results inmor...
250-500 studsMedium 500 or more studsLowest Collision fidelity Collision fidelitydetermines how closely the visual representation of a mesh matches its physical bounds. TheMeshPart.CollisionFidelityproperty has the following options, in order of fidelity and performance impact from lowest to highest: ...
ZOffsetDetermines the forward-backward render position of particles, in studs, without changing their size on the screen. This allows for multiple emitters to be layered, or to render particles in front of or behind the parent object.
” Here, the cells are 10 studs large, and contain a dynamically updated list of all the coins that are within them. Then, instead of doing a distance check on 200 coins every frame, we only need to look at the contents of the 9 cells around the player to see what coins are nearby...
Moreover, the game has a reward system in place that allows players to receive in-game currency or ‘studs’ in exchange for unique objects scattered randomly throughout the map. 4. Trove Features:MMO, sandbox Platform(s):Windows, PS4, Xbox One ...
Platforms can be any length, but I typically do 400 studs long for small stations and 600 studs long for larger stations. My maps are multiple baseplates, probably about a 6x6 grid of baseplates, as 6 stud track takes up a lot of space. For other suggestions, listen to criticism and ...
To scale a texture: Select a texture that is a child of a part. In the Properties window, set StudsPerTileU and StudsPerTileV to the number of studs you'd like the texture to occupy horizontally and vertically. The larger the number, the larger the image. Offset textures If you want...
靠近飞机 Z 属性描述相镜头的近接飞机在锥体上的位置,在 studs 。 靠近飞机是一个几何平面,坐落在镜头机的 Camera.CFrame 前。 在视角很短的距离上,任何东西都不会渲染,创建一个切割视图VRTiltAndRollEnabled bool 读取并联 此属性切换是否在玩家使用 VR 设备时从 Camera.CFrame 属性应用斜倾和滚动。 为了防止...