Learn how Roblox Studio is an all-in-one IDE that lets you create experiences that run on the Roblox Engine.
In 1989, David Baszucki founded Knowledge Revolution, a company which focused on educational physics and mechanical simulation software. There, he wrote a general-purpose physics simulator called Interactive Physics.[1] He was the president of Knowledge
“Recv” is how much bandwidth the server is sending you each frame. This caps out at 50 KB/s before it turns red and throttles. Usually, this is used almost entirely by physics objects (and players) moving around, unless you’re also manually sending a lot of remote event data. At ...
* Material is unique and/or its texture assets are bundled with Studio instead of being accessible as a typical asset ID. The base materials were upgraded in 2022 to support custom materials. New places use the upgraded materials by default, but you may need to explicitly enable upgraded mater...
While it took a year for the game to come back online after developer Player First Games ended the beta, the improvements made by the studio were well worth the wait. Alongside its eclectic mix of iconic WB characters, Multiversus offers up a slick combat loop and a schwifty, rifty PvE ...
Total Miner is an Action-Adventure, Sandbox, Online Multiplayer, and Single-player video game created and published by Studio Forge. Miner Dig Deep inspires the game and it deals with exploration, crafting, building and first-person elements. The game offers the similar gameplay like Minecraft and...
Building Support This is a support category for help on everything related to building, physics, architecture, and modeling in Roblox Studio, from extremely basic to even the most technical of issues. Code Review The Code Review category is intended to be a place where developers can get tips...
Hazard objects decrease the health of players when they touch them. As a simple starting point, this section of the tutorial teaches you how to create one large invisible part at the same level as the water in your experience, so that falling into the hazard changes the player's health to...
StepPhysics void 插件安全性 基于指定的时间增量和可选的 BasePart 集合,模拟 参数 dt: number 将要模拟的时间长度。此参数必须是正数。大于这个参数的值会增加此函数的运行时间。 parts: Instances 可选的零件阵列将被模拟。此集必须包含类型为 BasePart 的实例;任何其他类型都将被忽略。默认值:"{}"...
Currently this function is only available in Studio to plugins, as it currently conflicts with the physics of a running game. Translate stiffness is a number between 0 and 1 specifying how aggressively to match the part's position to the position part of the target CFrame. Rotate stiffness ...