Using the Waterfall Island .rbxl file as a reference, this tutorial shows you how to create a waterfall with VFX objects that represent real-world physical behavior, including guidance on: Breaking down referential material into individual components with distinct visual and behavioral characteristics....
Create / Experiences / VFX English Feedback Edit Create explosions with VFXPreviously, you worked with particles that played continuously, like smoke from a volcano. Particles can also be used in a single burst, such as explosions. This tutorial will show you how to create a trap that emits ...
Combat Tutorial V2 #7 - Combat Client | Roblox Studio [TUTORIAL] 05:53 Combat Tutorial V2 #8 - Combat Server | Roblox Studio [TUTORIAL] 16:18 Combat Tutorial V2 #9 - Hitboxes | Roblox Studio [TUTORIAL] 15:57 Combat Tutorial V2 #10 - SFX, VFX & Hit Animations | Roblox Studio ...
Studio exits playtest mode. If the behavior isn't working correctly, make sure the script is a child of LaserBeamBlaster, and that the collision box is named CollisionBox. You now have a dangerous laser beam blaster! Using the skills in this tutorial, you can customize all sorts of beam ...
implement-designs-in-studio.md first-experience index.md fundamentals coding-1 object-properties.md coding-2 functions-and-events.md coding-4 landing.md coding-6 landing.md use-case-tutorials modeling assemble-modular-environments.md ui interactive-ui.md use-case-tutorial-...
*此內容是使用 AI(Beta 測試版)翻譯,可能含有錯誤。若要以英文檢視此頁面,請按一下這裡。 腳本 腳本在工作室是使用Luau編程語言為您的體驗添加自訂、動態行為,以便它們更有趣且好玩 遊玩。在 Roblox 上理解程式碼如何運作很重要,因為它可以讓您寫出並組織控制邏輯、運動、事件和物體間互動的腳本,以改善效能和最佳...
Set Name to VFX_DustMotes. Set Transparency to 1 so the part is invisible. Disable CanCollide so players don't collide with the part as they move through the playable area. Enable Anchored so the physics system doesn't move the part when the experience starts. Add a particle emitter to...
Studio provides two high-level types of lighting sources you can use for this technique: Global lighting - Produces lighting for the entire outdoor environment. Local lighting - Produces lighting around where you place them within your experience. This section of the tutorial teaches you how to ...
Set Name to VFX_DustMotes. Set Transparency to 1 so the part is invisible. Disable CanCollide so players don't collide with the part as they move through the playable area. Enable Anchored so the physics system doesn't move the part when the experience starts. Add a particle emitter to...
Studio provides two high-level types of lighting sources you can use for this technique: Global lighting - Produces lighting for the entire outdoor environment. Local lighting - Produces lighting around where you place them within your experience. This section of the tutorial teaches you how to ...