當角色模型上傳到 Studio 並創建為市場的資產時,身體會分為 6 個單獨的資產: 動態頭部、 軀體、 左臂、2> 右臂2>、5> 左腿5>、 8> 右腿 8>。 資產類型包含網格物件最大三角形 動態頭頭部4000 軀體上半身,下半身1750 左手臂左上手臂、左下手臂、左手1248 ...
Studio exits playtest mode. Customize projectiles While your projectiles are exactly the same size as each other, they travel different distances when you launch them from the catapult. This is because each projectile has a unique material that emulates the physical characteristics of its real-world...
Studio begins every experience with the Enum.Technology.ShadowMap lighting system, ensuring that the global lighting has precise shadows and illumination. However, to enhance the environment and enable your local light sources to also produce precise shadows, illumination, and specular highlights, you ...
Studio provides two high-level types of lighting sources you can use for this technique: Global lighting - Produces lighting for the entire outdoor environment. Local lighting - Produces lighting around where you place them within your experience. This section of the tutorial teaches you how to ...
Studio's default settings allow you to freely move and rotate objects to any fraction of a stud or degree, respectively. However, because modular building kits rely on assets snapping together at exact increments, you must change these default settings according to the requirements of each modular...
決定Studio 中是否可選擇零件。 Mass:number 唯讀 未複製 平行讀取 描述零件的大小,其密度和體積的產物。 Massless:bool 平行讀取 確定零件是否對其剛身體的總質量或穩定性貢獻。 Material:Enum.Material 平行讀取 決定零件的材質和預設物理屬性。 MaterialVariant:string 未複製 平行讀取 Class.MaterialVariant 的名稱。
Studio provides two high-level types of lighting sources you can use for this technique: Global lighting - Produces lighting for the entire outdoor environment. Local lighting - Produces lighting around where you place them within your experience. This section of the tutorial teaches you how to ...
目前此函数仅在 Studio 中提供,因为它目前与运行中的游戏的物理学发生冲突。 翻译硬度 是一个数字,它之间的数字 0 和 1 指定要匹配零件的位置到目标 CFrame 的位置部分。 旋转硬度 是一个数字,它之间的数字 0 和 1 指定要匹配零件的旋转到旋转部分。 例如: 如果将翻译和旋转硬度都设置为 1,零件将在不考虑...
Attualmente questa funzione è disponibile solo in Studio per plugins , poiché attualmente confla con la fisica di Traduci la durezzaè un numero tra 0 e 1 specificando quanto essere aggressivo per corrispondere la posizione della parte alla parte di posizione della CFrame target. Rendi la...
Studio exits playtest mode. Customize projectiles While your projectiles are exactly the same size as each other, they travel different distances when you launch them from the catapult. This is because each projectile has a unique material that emulates the physical characteristics of its real-world...