local function spawnPlayersInMap(players: { Player }) for _, player in players do player.Team = getSmallestTeam() player.Neutral = false player:SetAttribute(PlayerAttribute.playerState, PlayerState.SelectingBlaster) task.spawn(function() player:LoadCharacter() end) end end如果...
`Class.SpawnLocation|SpawnLocations` ,或“spawns” 确定在 `Class.Player` 重生时在哪里重生。他们可以配置使用 `Class.Team|Teams` 来允许特定玩家使用每个重生点,使用 0> Class.ForceField|ForceField0> 来配置新生成的玩家。
local function spawnPlayersInLobby(players: { Player }) for _, player in players do player.Neutral = true player:SetAttribute(PlayerAttribute.playerState, PlayerState.InLobby) task.spawn(function() player:LoadCharacter() end) end end Connect new players Luau code in Studio is often...
SpawnLocation: SpawnLocation is the location that a player will appear when they first enter the world or when they die in the game. Without a designated place for a player to start, they might spawn in the middle of nowhere and fall to their doom, repeatedly. (“+” under “Workspace”...
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If set, the player will respawn at the given SpawnLocation. Team:Team Not Replicated Read Parallel Determines the Team with which a Player is associated. TeamColor:BrickColor Read Parallel Determines the Team with which a Player is associated. UserId:number Read Parallel A unique identifying inte...
localSpawnWithFriends =require(ReplicatedStorage:WaitForChild("SpawnWithFriends")) -- Teleports players only if they are on the same team localfunctionvalidator(playerToTeleport, destinationPlayer, teleportationPoint) returnplayerToTeleport.Team == destinationPlayer.Team ...
【开发】Vangua..风火一时的Warbound枪械,现在却成了垃圾。很多玩家汇报枪械无法使用,亦或是Studio闪退。然而,Warbound开发者Castel_Alfa(StoneFox_Alfa) 却没有放弃。原本的W
Only one team test session can run at any given time. To close a session and kick out all testers, click the Shutdown Server button. Device emulation The Device Emulator lets you emulate various devices directly in Studio, providing insight on how controls operate on a mobile device or how...
Class.Chat 机器服务本身是聊天系统的必需存储单位:当 Roblox 位置加载(在客户端或 Studio 运行或玩游戏)时,以下组件将自动加载到 Chat 服务,如果 Chat.LoadDefaultChat 是真实的。聊天模块—此 Folder 是由聊天服务运行器 所需的模块的收藏。 所有内容都需要脚本,并且用于在服务器上创建自定义行为。 ClientChatModu...