在ReplicatedStorage 中创建新的 ModuleScript。 将新脚本重命名为 TranslationHelper。 将下列编码复制到脚本中。 local TranslationHelper = {} -- Roblox 服务 local LocalizationService = game:GetService("LocalizationService") local Players = game:GetService("Players") -- 本地变量 local player = Players...
在ROBLOX Studio的“Explorer”窗口中,找到你的游戏项目中的“ServerScriptService”文件夹。右键点击该文件夹,选择“New Script”来创建一个新的脚本。 双击新创建的脚本,将其打开并开始编写Lua代码。 首先,你需要导入SQLite库。在代码的顶部添加以下行: 代码语言:txt 复制 local sqlite = require("sqlite") 接下来...
所以它看起来是这样的:部件->音频->脚本我计划系统在人形被触摸时注册,如果这个角色的速度比每秒300个Studs快,我想让它播放音频(最好只为被该角色触摸的人播放音频),所以我写了一个脚本,如下所示: while true do if script.parent.parent.Velocity.Magnitude>299 then script.Parent:play() wait(5) 浏览1提...
Argon VS Code extension is user-friendly wrapper of this CLI and Argon Roblox is a Roblox Studio plugin that is required for live syncing. Some of the key features of Argon: Two-Way sync of code and other instances with their properties Building projects in Roblox binary or XML format ...
ModuleScript loader with reusable and easy unified server-client modules for faster game development on Roblox.View docs → Why Nevermore?Code in Nevermore has powered over a billion play sessions on Roblox. Nevermore is used in all Studio Koi Koi games, as well as many other games on ...
Assistant Assistantis an AI helper that accelerates content creation by helping you get started, supplementing your skills, and assisting with ongoing development. It can do the following and much more: Generate Materials When given a request to generate a material, Assistant in Studio can quickly ...
決定Studio 中是否可選擇零件。 Mass:number 唯讀 未複製 平行讀取 描述零件的大小,其密度和體積的產物。 Massless:bool 平行讀取 確定零件是否對其剛身體的總質量或穩定性貢獻。 Material:Enum.Material 平行讀取 決定零件的材質和預設物理屬性。 MaterialVariant:string 未複製 平行讀取 Class.MaterialVariant 的名稱。
Roblox Game Codes are common for the majority of the different games available on the platform. Upon redemption, these provide players with free items, in-game resources, boosters, and a lot more.