And the following images show skin tone transparency in action in Studio, and show the same color map with transparency and a skin tone color applied. Cage Once we established the base body, we needed to cage it so that layered clothing could fit on it. Cages are the way that the clothi...
A ParticleEmitter is an object that emits customizable 2D images (particles) into the world, useful for simulating special effects like fire, smoke, and sparks. Create particle emitters You can parent a ParticleEmitter to an Attachment or an object of the BasePart class. When parented to a ...
RotatingLabel A text label with most general properties of a textlabel, except when text is set, it rotates uniformly like an old clock, animating in a satisfying way npm i @quenty/rotatinglabel docs source changelog npm RoundedBackingBuilder Construct a rounded backing with a shadow npm i @...
Set Orientation to FacingCameraWorldUp to emit particles facing the camera, but rotating only on the vertical upward world Y axis. Set Color to 255, 152, 79 to tint the particles to a light orange hue. Set Size to a number sequence in which particles increase in size across their lifetim...
Set Orientation to FacingCameraWorldUp to emit particles facing the camera, but rotating only on the vertical upward world Y axis. Set Color to 255, 152, 79 to tint the particles to a light orange hue. Set Size to a number sequence in which particles increase in size across their lifetim...
Set Orientation to FacingCameraWorldUp to emit particles facing the camera, but rotating only on the vertical upward world Y axis. Set Color to 255, 152, 79 to tint the particles to a light orange hue. Set Size to a number sequence in which particles increase in size across their lifetim...
Set Orientation to FacingCameraWorldUp to emit particles facing the camera, but rotating only on the vertical upward world Y axis. Set Color to 255, 152, 33 to tint the particles to an orange hue. Set Size to a number sequence in which particles increase in size across their lifetime wit...
Set Orientation to FacingCameraWorldUp to emit particles facing the camera, but rotating only on the vertical upward world Y axis. Set Color to 255, 152, 33 to tint the particles to an orange hue. Set Size to a number sequence in which particles increase in size across their lifetime wit...
Set Orientation to FacingCameraWorldUp to emit particles facing the camera, but rotating only on the vertical upward world Y axis. Set Color to 255, 152, 33 to tint the particles to an orange hue. Set Size to a number sequence in which particles increase in size across their lifetime wit...
Set Orientation to FacingCameraWorldUp to emit particles facing the camera, but rotating only on the vertical upward world Y axis. Set Color to 255, 152, 79 to tint the particles to a light orange hue. Set Size to a number sequence in which particles increase in size across their lifetim...