ProximityPromptService allows developers to interact with ProximityPrompt objects in a global way. It may be more convenient to listen to events through this service rather than on individual ProximityPrompt objects. 概要 屬性 Enabled:bool 平行讀取 Whether ProximityPrompts are enabled, and therefore sho...
To let users toggle the display of the map, we used a ProximityPrompt that we attached to a 3D model. This is an easy way to allow user interaction with world elements. Finally, using a UITweenModule ModuleScript inside ReplicatedStorage, we animated hiding and showing the UI with TweenSer...
so you should show only the most vital information during active gameplay. For example, if your experience includes a special input action to open doors and treasure chests, it doesn't make sense to constantly show an "open" button on the screen. Instead, use aproximity promptor similar meth...
Studio infers the intended value pair when a single number is entered. For example, entering simply 0.5 will be converted to 0.5, 0.5 for a center anchor point. ZIndex The ZIndex property defines the layer order in which GuiObjects render and overlap each other. If you want to create new...
Conversely, if they are too small, they can be hard to read or difficult to select, especially if they're in close proximity on mobile devices. For this reason, it's essential to review the size of your interactable UI elements on various screen sizes. In Implement in Studio, you will ...
Studio infers the intended value pair when a single number is entered. For example, entering simply 0.5 will be converted to 0.5, 0.5 for a center anchor point. ZIndex The ZIndex property defines the layer order in which GuiObjects render and overlap each other. If you want to create new...