选择Model(模型)选项卡并单击Part(部件)图标: 新的部件将在镜头视角的正中心出现。 移动部件 新部件是玩家跳跃的第一个平台,玩家需要从生成点到达此部件。 选择该部件(在游戏编辑器窗口中单击它)。 使用镜头控制来获得合适的视角。 选择Move(移动)工具。 拖动带颜色的箭头将部件移至生成位置附近,让玩家执行简单的...
3.选择 **Move(移动)**工具。1.拖动带颜色的箭头将部件移至重生位置附近,让玩家执行简单的首次跳跃...
대부분의 경우 Studio 도구로 모델을 이동하거나 PVInstance:PivotTo() 및 Model:MoveTo()와 같은 모델 이동 함수를 사용하여 세계를 피벗하여 이 새로운 모델 행동을 종료합니다. 이 동작의 목...
好的,我们打开Roblox Studio,如果软件没有自动在桌面创建快捷方式的话,那么可以在“C:\Users\(用户名...
用**Duplicate(复制)**命令制作木柴的副本。请注意,在碰撞关闭的情况下,复制的木柴与第一根木柴处于完全相同的位置。使用“Rotate(旋转)”和“Move(移动)”工具来移动复制的木柴。 再次复制木柴,并重新摆放副本。 接着,我们必须添加火焰效果。选择木柴下的基座部件,单击“Model(模型)”选项卡,单击 **Effects(效果...
print("The current Studio theme is:", settings().Studio.Theme) Use Bounding Box Move Handles bool Roblox 指令碼安全性 平行讀取 Warning Color Color3 未複製 平行讀取 指定顯示在腳本分析器檢測到問題時顯示的波浪縮線的顏色。 Whitespace Color Color3 未複製 平行讀取 ...
To create your own game on Roblox, you can use the WASD keys or the right click on your mouse to move the camera view around. To begin building, insert a "Part" on the main screen and use the "Select" button to move it around within the terrain. You can also use the "Move" ...
if parttomove == ship:WaitForChild(“Model”).gun2 then –local otherpart = ship:WaitForChild(“Model”):WaitForChild(“gun2.001”) local otherpart = ship:WaitForChild(“TurretHingeY”) local TurretX = ship:WaitForChild(“TurretHingeX”) ...
Click on the newly inserted Part to select it, then press the 'Move' tool from the Toolbar. Position the Part somewhere in your game that you want players to be able to teleport to. With the Part still selected, click on the 'Model' tab in the Properties window. Under the 'Collision...
This course will first introduce you to all of the essential tools of Studio and Lua scripting, and then we’ll move into more advanced topics so you will develop a well-rounded skillset in ROBLOX Studio crucial for game creation. Over 50 Hours of Curated Lectures The ROBLOX API is vast ...