Main/Render: Perhaps unintuitively, runs on the CPU. Processes input,Humanoids, animations/tweening, physics ownership, sound, and waiting script resumes. Also updates Studio interfaces and coordinates the other threads. Worker("RBX Worker"): Helps the main thread with networking, physics, and path...
This function behaves similarly to DrawPixel() , all though main difference being is that this a much more performant method for colouring a pixel to the screen as it avoids constructing a vector and avoids checks to the canvas. So this function assumes ...