它是Lighting.Technology屬性的使用者。請參閱這裡查看每個選項的詳細說明和視覺效果。 道具 名稱值概要 Legacy 0 已棄用 此選項已過時,無法在 Studio 中選擇。 已棄用 Voxel 1 使用4×4×4 位元地圖來計算光和暗影。 Compatibility 2 已棄用 此選項已過時,無法在 Studio 中選擇。 模擬已移除的傳統技術,並且現在...
此屬性是複製的,可以從指令碼或 Studio 設定。 local Lighting = game:GetService("Lighting") Lighting.ExposureCompensation = 5 您可以使用此屬性來調整 tonemap 步驟前的曝光量,以顯示更多在更淺或更黑暗區域的細節。這是我們移動到 HDR 管道的需要。 當Lighting.Technology 設為Legacy 時,此屬性沒有效果。
要在Studio 中建立SurfaceLight: 在Explorer 窗口中,將鼠標指针移動至BasePart並點擊按鈕。 從選單中插入SurfaceLight。 設定燈光Face屬性,指定燈光發射的表面。 調整燈光的Angle和Range,以及共享屬性,例如 1> Class.SurfaceLight.Brightness|Brightness1> 和 4> Class.SurfaceLight.Color|Color4> 。
Technology— Configures the lighting technology Studio uses to render lighting and shadows. Color Ambient The Ambient property sets a hue for the entirety of an experience. This property affects the lighting for both outdoor and indoor environments. [0, 0, 0][160, 80, 0][25, 0, 125] Out...
Studio 现在的外观和感觉焕然一新,我们更新了界面,添加了新功能,让创作者只需单击一下即可自定义其工作区布局并与队友协作。 Creation on Roblox often involves large teams working together seamlessly on megascale experiences. To better support that coordination, we’ve made a number of advancements to ...
This template is a great starting point to create your first experience because it provides a neutral world with high-fidelity lighting technology, and a floor that aligns with stud measurements that you can use to position and orient 3D objects along a grid. Studs are Studio's base unit of...
Studio provides two high-level types of lighting sources you can use for this technique: Global lighting - Produces lighting for the entire outdoor environment. Local lighting - Produces lighting around where you place them within your experience. This section of the tutorial teaches you how to ...
在完成入门教程并了解 Roblox Studio 用户界面后,您已准备好在平台上创建体验。 使用示例高质量喷气式猫apult资产包,本教程通过向玩家展示在漂浮平台上向目标发射五个项目弹道的过程,包括指导: 使用Studio 的项目模板之一建立和组织一个数据模型以为单个位置提供数据。
to enhance the environment and equip your local light sources to also produce precise shadows and illumination, such as the light from the campfire, you must enable theEnum.Technology.Futurelighting system technology directly in Studio. This allows both your global and local ...
The Lighting.Technology property determines the behavior of both global and local lighting in your experience. Studio begins every experience with the Enum.Technology.ShadowMap lighting system, ensuring that the global lighting has precise shadows and illumination. However, to enhance the environment and...