A player is a connected client, and a character is a Humanoid model. Players need to choose a blaster and be added to the leaderboard. Characters need to spawn and receive a blaster. SetupHumanoid immediately checks if the player has a character (just joined) or doesn't (is respawning)....
In this case, the Base part is set as the HealthPack's PrimaryPart and all other parts in the model are welded to it. Open In StudioAdd to inventory Parallax Portal Demonstrates a portal with a 'depth' effect achieved with parallaxing images. Open In StudioAdd to inventory Leaderboard ...
You probably don't have an Obby Engine (script that inserts a stage leaderboard). Or, you might have deleted the engine. Not Helpful 0 Helpful 1 Question What is the obby script? Community Answer Don't mess with that, that's the engine of your obby. You could very easily cause ...
GameId string The DataModel/JobId of the friend's last location. LocationType number The location type of the friend's last location: 0 Mobile Website 1 Mobile InGame 2 Webpage 3 Studio 4 InGame 5 Xbox 6 Team Create Parameters maxFriends: number The maximum number of online friends to...
此外,此方法將在 Studio 中 sempre false 返回。 返回 bool 指示玩家是否已驗證的Boolean。 範例程式碼 The following example prints "true" if the player is verified. Using IsVerified local Players = game:GetService("Players") local function onPlayerAdded(player) print(player:IsVerified()) ...
GameId string The DataModel/JobId of the friend's last location. LocationType number The location type of the friend's last location: 0 Mobile Website 1 Mobile InGame 2 Webpage 3 Studio 4 InGame 5 Xbox 6 Team Create Parameters maxFriends: number The maximum number of online friends to...
此外,此方法在 Studio 中总是会返回 false。 返回 bool 一个指示玩家是否验证的Boolean。 代码示例 The following example prints "true" if the player is verified. Using IsVerified local Players = game:GetService("Players") local function onPlayerAdded(player) print(player:IsVerified()) end ...