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The best way to get a Roblox Asset Download is to add ‘Roblox: Quick Asset Downloader’ to your Google Chrome browser. After adding it to your Google Chrome, it will give you the option to download assets, view your characters, and insert them directly into your studio. Take note! Befor...
此方法是 Players.BanningEnabled 屬性,您可以在 Studio 中切換。 CreateHumanoidModelFromDescription(description : HumanoidDescription,rigType : Enum.HumanoidRigType,assetTypeVerification : Enum.AssetTypeVerification):Model 暫停 返回指定在人形描述中所述的所有裝備,並且是 R6 或 R15 作為指定的 RigType 所述。
Additionally, this method will always return false in Studio. Returns bool A boolean indicating whether the player is verified. Code Samples The following example prints "true" if the player is verified. Using IsVerified local Players = game:GetService("Players") local function onPlayerAdded(...
Kronosby@WhitexHat Hidden Backdoor/Infection Script Detectorby@Christbru01 Option 3: Using Studio’s Builtin ‘Find in all scripts’ Feature This handy feature is built right into Studio, and while it has fewer use cases compared to the above two options, it can still prove quite helpful....
Using the Tags section of the block's properties, or Studio's Tag Editor, apply the tag ShopRegion to the block so that CollectionService detects it. Set the part's Transparency to the maximum to hide it from players in the experience. Also disable its CanCollide and CanQuery properties ...
启用或禁用三个 Players 方法( BanAsync() , UnbanAsync() 和1> Class.Players:GetBanHistoryAsync()|GetBanHistoryAsync()1> ) 组成禁令 API。 此属性不是脚本可以在 Studio BubbleChat bool 只读 未复制 读取并联 BubbleChat 属性表示是否启用泡泡聊天。它使用 Players:SetChatStyle() 方法使用 Enum.ChatStyle...
This method is enabled and disabled by the Players.BanningEnabled property, which you can toggle in Studio. Like Players:BanAsync(), this method takes in a config dictionary that will let you bulk unban users. This configures the users that are unbanned and the scope from which they are ...
此外,此方法將在 Studio 中 sempre false 返回。 返回 bool 指示玩家是否已驗證的Boolean。 範例程式碼 The following example prints "true" if the player is verified. Using IsVerified local Players = game:GetService("Players") local function onPlayerAdded(player) print(player:IsVerified()) ...
此外,此方法在 Studio 中总是会返回 false。 返回 bool 一个指示玩家是否验证的Boolean。 代码示例 The following example prints "true" if the player is verified. Using IsVerified local Players = game:GetService("Players") local function onPlayerAdded(player) print(player:IsVerified()) end ...