啟用時,GlobalShadows 屬性會渲染暗影。 EnabledDisabled 暗影模糊 Class.Lighting.ShadowSoftness|ShadowSoftness 屬性調整了從 0 (硬邊緣)到 1 (軟邊緣) 的模糊暗影。 01 環境 ClockTime 和 TimeOfDay Class.Lighting.ClockTime|ClockTime 和 TimeOfDay 屬性都代表當前時間的時間,並且直接相關;如果您變更一個屬性,其他...
GlobalShadows bool Read Parallel Toggles voxel-based dynamic lighting in the place. When set to true, shadows are rendered in sheltered areas depending on the position of the sun and moon. The lighting hue applied to these sheltered areas is determined by the Ambient property while the lighting...
Fabric shadows shift to accommodate different lighting options in a player's design studio. "These are all very complex technical innovations that nobody else needs to know about," says Kloss, "but we really wanted to be intentional in creating a space that was different than other things on...
Shadows— Configures how a user experiences shadows within the experience. Environment— Configures the conditions of the experience's world, such as the time of day and geographic latitude. Technology— Configures the lighting technology Studio uses to render lighting and shadows. Color Ambient The ...