Move or copy the entire BlankScene folder into ReplicatedStorage. While developing an event, you can alternatively place scenes elsewhere in the Explorer hierarchy and tag them with SequencerScene using the Tags section of their properties, or Studio's Tag Editor (BlankScene is already tagged as ...
ApplyTagToTaggedChildren Class that while constructed apply a tag to any children of the parent it is given, assuming that class has the required tag. This lets you bridge tag systems since CollectionService is used as an interop model between many components in scripts. npm i @quenty/apply...
The root of Roblox's parent-child hierarchy. Its direct children are services, such as `Class.Workspace` and `Class.Lighting`, that act as the fundamental components of a Roblox game.
To make syncing easier, you can set a package copy to update automatically whenever a newer version is published. Auto-update of the package copies will take place when a place is opened in Studio. In theExplorerwindow, expand the package's hierarchy tree and select itsPackageLinkobject. ...
In theExplorerwindow, click the dropdown arrow to the left of theIntroToStudioCatapultfolder to display all of its children. Using this process, expand theTargetPlatformsfolder, the childTargetPlatformmodel for the floating platform closest to the grounded catapult platform, and itsTargetPartsfolder ...
In the Explorer window, click the dropdown arrow to the left of the IntroToStudioCatapult folder to display all of its children. Using this process, expand the TargetPlatforms folder, the child TargetPlatform model for the floating platform closest to the grounded catapult platform, and its Targ...
使用复制 或复制 / 粘贴 选项来复制对象在 Studio 中使用 1> Class.Instance.Archivable|Archivable1> 属性,并设置 4> Class.Instance.Archivable|Archivable4> 为 7> true7> 对于复制。local part = Instance.new("Part") print(part:Clone()) --> Part ...
GetBoundingBox Tuple This function returns a description of a volume that contains all BasePart children within a Model. The volume's orientation is based on the orientation of the PrimaryPart, and matches the selection box rendered in Studio when the model is selected. Mirroring the behavior of...
Implement designs in StudioImplementing your designs is the process of creating your wireframes in Studio using both built-in and custom UI elements with scripts that trigger your UI contextually. This exciting step of the tutorial is where you get to see all of your designs and hard work come...
Move or copy the entire BlankScene folder into ReplicatedStorage. While developing an event, you can alternatively place scenes elsewhere in the Explorer hierarchy and tag them with SequencerScene using the Tags section of their properties, or Studio's Tag Editor (BlankScene is already tagged as ...