You can think of the Base Material field as the Physical Properties of the material, which affects things like friction, density, weight, hit effects, and footstep sounds. Notice that the Metalness map was left blank since it was not needed. Why create a Material Variant? Material Variants ...
You can think of the Base Material field as the Physical Properties of the material, which affects things like friction, density, weight, hit effects, and footstep sounds. Notice that the Metalness map was left blank since it was not needed. Why create a Material Variant? Material Variants ...