EditableImage — 处理图像的运行时创建和操纵。 EditableMesh — 处理网格几何图形的运行时操作。 WrapDeformer — 允许虚拟形象角色装备3D服装的隐形外部笼子几何操作运行时。 导入基础身体 基础身体作为用户可以自定义和编辑的初始基础。您可以使用自己的 Model , 或导入自定义资产以使用 3D 导入器 并通过 虚拟形象设...
創建新的 EditableImage。 CreateEditableMesh(editableMeshOptions : Dictionary?):EditableMesh 創建一個新的、空的 EditableMesh。 CreateSurfaceAppearance(content : Dictionary):SurfaceAppearance CreateAssetAsync(object : Object,assetType : Enum.AssetType,requestParameters : Dictionary):Tuple 暫停 從指定對物件上...
By default, a Canvas will automatically update the internal EditableImage object every frame. This is fine for a single canvas, but if you plan to use multiple canvases and display them, you will have to have disable AutoRender on every other canvas an...
- name: editableImageOptions type: Dictionary? default: summary: '' summary: | Table containing options for the created `Class.EditableImage`. Currently no options are available since resizing via `Class.EditableImage.Size|Size` is not supported. returns: - type: Object summary: | Expand Down...
[C++] DFFlagEditableImageDrawImageTransformedEnabled [C++] DFFlagEditableMeshApiSimplify [C++] DFFlagEditableMeshEdgeContainer [C++] DFFlagEditableNewDestroyBool [C++] DFFlagEditablePolicyErrorReporting [C++] DFFlagEditableSkipPolicyCheckForStudioEditMode [C++] DFFlagELFReportPlayerSetCharacter [C++] DFFlag...
How to write to an EditableImage in parallel scripting , help 1 69 2025 年5 月 5 日 Is using external module in a public plugin allowed? scripting , help , rules 2 90 2025 年5 月 5 日 How to make viewmodels out of the players arms? (again) help 21 120 2025 年5 月...
发布地点 API 不会更新某些实例类型。如果您的体验包含EditableImage、EditableMesh、PartOperation、SurfaceAppearance或BaseWrap实例,在修改后从 Studio 发布。 在您更新体验现有地点之前,您需要地场景的地点ID和体验的宇宙ID。地点ID识别地点,宇宙ID识别体验。即使您的体验只有一个场景,每个都是独一无二的。
local editableImage = AssetService:CreateEditableImageAsync(Content.fromUri(meshPart.TextureID)) textureIdToEditableImageMap[meshPart.TextureID] = editableImage meshPart.TextureContent = Content.fromObject(editableImage) end local function setupModel(model) -- Map for reusing EditableImage instanc...
場所公開 API は、特定のインスタンスタイプを更新しません。エクスペリエンスにEditableImage、EditableMesh、PartOperation、SurfaceAppearance、またはBaseWrapインスタンスが含まれている場合は、修正後、Studioから公開します。 Roblox の経験は、1つの 開始場所 をユーザーの経験の入り口として、そし...
If your experience contains EditableImage, EditableMesh, PartOperation, SurfaceAppearance, or BaseWrap instances, publish from Studio after modifying them. Places on Roblox Experiences on Roblox can have multiple places, with one starting place as the user entry point of your experience and optional ...