Enum.EasingDirection.Out, --緩和方向 0, --重複計數 false, --如果真實,反轉 delay --延遲時間 ) local tween = TweenService:Create(object, tweenAlpha, {Transparency = amount}) tween:Play() end function UITween.fade(object, amount, time, delay) local tweenAlpha = TweenInfo.new...
Enum.EasingDirection.Out -- 减轻方向 ) local function onPartTouch(otherPart) -- 如果对象正在转换,防止它再次转换 if inTween == true then return end local partParent = otherPart.Parent local humanoid = partParent:FindFirstChildWhichIsA("Humanoid") if humanoid then -- 防止对象进...
local inf = TweenInfo.new( 0.1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out ) game:GetService("RunService").RenderStepped:Connect(function() local camera = workspace.CurrentCamera local pos = camera.CFrame + camera.CFrame.LookVector * 3 local tween = ts:Create( c_cursorBlock, inf, ...
local LS = game:GetService("Lighting") --//Lighting local GuiBlur = LS.GuiBlur --//Variables --Tweening local OpenInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.In) local CloseInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.Out) --//Mod...
Easing For each keyframe in theAnimation Editor, you can choose both aneasing styleand aneasing direction. Easing style Easing styleis the rate at which an animation moves between different frame positions within the animation. By default, a part will move and/or rotate from one keyframe to ...
Enum.EasingDirection.InOut, --Entlastungsrichtung 0, --Zählen wiederholen false, --Wahrheit umkehren 0 --Verzögerung ) local DoorState = { ["Closed"] = 1, ["Opening"] = 2, ["Open"] = 3, ["Closing"] = 4, } local doorState = DoorState.Closed local playe...
local tweenInfo = TweenInfo.new( 0.1, -- Time (duration of the tween in seconds) Enum.EasingStyle.Linear, -- Easing style (you can adjust this as needed) Enum.EasingDirection.InOut, -- Easing direction (you can adjust this as needed) 0, -- Repeat count (-1 for infinite looping) fa...
local CloseInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.Out) --//Module Functions local Functions = {} local CurrentOpenedFrame = { MFrame = nil, OpenPosition = nil, ClosePosition = nil, CustomEnterInfo = nil, ...
Enum.EasingDirection.InOut, --緩和方向 0, --重複計數 false, --反向真實 0 --延遲 ) local DoorState = { ["Closed"] = 1, ["Opening"] = 2, ["Open"] = 3, ["Closing"] = 4, } local doorState = DoorState.Closed local playersNear = {} local tweenL = Tween...
Enum.EasingStyle.Quart,--弱化风格 Enum.EasingDirection.InOut,--减轻方向 0,--重复计数 false,--反向真实 0--延迟 ) localDoorState = { ["Closed"] =1, ["Opening"] =2, ["Open"] =3, ["Closing"] =4, } localdoorState = DoorState.Closed ...