exclusiveMouse: bool 一个Boolean,指定是否使用独特的鼠标激活插件。如果是真的,一个 PluginMouse 可以通过 Plugin:GetMouse() 获取。 返回 voidCreatePluginAction PluginAction 插件安全性此函数创建一个 PluginAction ,这是一个代表 Roblox Studio 中的通用执行可能的对象,无需直接关联 Toolbar ...
Similarly, you can detect the removal of Player objects using Players.PlayerRemoving, which fires just before the Player is removed (instead of Instance.ChildRemoved which fires after). This is important if you are saving information about the player that might be removed or cleaned up on-remova...
Cooldown Generalized networked cooldown system for Roblox npm i @quenty/cooldown docs source changelog npm CoreGuiEnabler Key based CoreGuiEnabler, singleton Use this class to load/unload CoreGuis / other GUIs, by disabling based upon keys Keys are additive, so if you have more than 1 disabl...
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Tools in Studio use the collision filtering system to determine which objects are candidates for selection when clicking in the 3D viewport. Objects whose assigned collision group doesnotcollide withStudioSelectablewill be ignored. For example, if you have checkpoints in a racing experience whose effe...
Detect other input devices, such as a mouse or keyboard connected to a mobile tablet, to provide the correct on-screen prompts to the user. Orientation modes There are five different orientation modes, including two sensor-based modes and three locked modes. ...
wait(punchCooldown) canPunch = true end end –Detect mouse clicks local userInputService = game:GetService(“UserInputService”) userInputService.InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 and not gameProcessed then ...
This initial test was in studio, but I tested in game too and it didn’t work there either. I ran the following code to test if there was absolutely no input, and there was none UserInputService.InputChanged:Connect(function(inputObject, gameProcessed) print(inputObject) end) None of ...
DragDetectorswork in Studio as long as you'renotusing theSelect,Move,Scale, orRotatetools, making it easier to test and adjust draggable objects while editing. Making Objects Draggable To make any part or model draggable, simply add aDragDetectoras a direct descendant. ...
dragButton.MouseButton1Down:Connect(onButton1Down) Creating a Drop Target The PluginGui.PluginDragDropped event fires when the user releases their mouse on a window during a drag. When this occurs, you need to define a drop target such as a second widget with a TextLabel to detect drops....