目前有英文的API查询,地址是:https://developer.roblox.com/zh-cn/api-reference/class/Players。需要...
🧐🧐🧐▶ https://youtu.be/idk6_ImcY3E 【你会用到的文章】 Roblox API - Debounce ▶ https://developer.roblox.com/en-us/articles/Debounce Roblox API - Touched ▶ https://developer.roblox.com/en-us/api-reference/event/BasePart/Touched 【时间表】 00:00 为什么 Touched 事件会多次...
5)使用tweenService:Create来创建一个Tween对象,第一个是目标对象(本例中的门);第二个是TweenInfo对象,其实就是一系列动画风格的参数;第三个是要进行 tween 操作的一个属性字典及其目标值。(详细文档参见 https://developer.roblox.com/zh-cn/api-reference/function/TweenService/Create) 6)注意:TweenInfo中第五...
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Welcome to roblox-docs’s documentation! roblox-docs Roblox-Docs About learn-roblox STUDIO 基础知识 创建 国际化 声效、光照与特效 市场营销 性能优化 数据分析 用户界面 盈利 编码与脚本 跨平台发展 游戏制作 api-reference AVATAR
解除Players:BanAsync() 或User Restrictions Open Cloud API 中禁止的玩家。此方法啟用和禁用 Players.BanningEnabled 屬性,您可以在 Studio 中切換。喜歡Players:BanAsync() ,這個方法會取入一個 config 字典,讓您可以批量取消用戶的禁令。這個設定將用戶解鎖和範圍從哪裡解鎖的。U...
In addition to using Engine and Studio tools to create experiences on Roblox, you can automate your internal workflows, improve your efficiency creating content, and support your experience operation needs from the web.
Studio 控件中的拖放 跨平台发展 游戏制作 api-reference AVATAR » 编码与脚本 » 游戏计时 View page source 游戏计时Time:10 分钟几乎所有游戏都需要以某种方式计时。在 Roblox 中,脚本有多种计时以及等待的方法,又名 yielding(暂停)。使用wait 的简单暂停 ```print...
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Documentation pop-ups with code samplesthat are similar to those on theEngine API Reference, giving you context on the API's usage. On-hover tooltipsthat you can customize with your own defined documentation. On-hover script analysis diagnosticswith information you can use to troubleshoot errors....