Create your spinning object with this propeller model. 在Studio 中打开添加至道具库 To get this propeller asset from your inventory into your experience: In the toolbar, select the View tab. Click Toolbox. The Toolbox window displays. In the Toolbox window, click the Inventory tab. The My ...
Note that the Touched event can fire multiple times in quick succession based on subtle physical collisions, such as when a moving object "settles" into a resting position or when a collision involves a multi‑part model. To avoid triggering more Touched events than necessary, you can implemen...
Without the object moving the player, someone could jump on a platform and it would spin out from under them. Instead, we wanted players to navigate through a spinning platform while trying to make their jump onto the next one. Because of this approach, players felt rooted where they stood...
if you just created coins on the server and used server collision checks, the coins would feel laggy and use up a lot of bandwidth, especially if they have spinning animations. If you just created coins locally, you can still run into cases where they use too much ...
- [Object Properties](../../tutorials/fundamentals/coding-1/object-properties.md) - [Parents and Children](../../tutorials/fundamentals/coding-1/parents-and-children.md) - [Create a script](../../tutorials/fundamentals/coding-1/create-a-script.md) - [Object properties](../../tutorials...
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In the video above, the spinning objects are in different collision groups such that they collide with objects of another color but not with objects of their own color You can easily set up collision groups through Studio'sCollision Groups Editor, accessible by clicking theCollision Groupsbutton ...
Create your spinning object with this propeller model. 在Studio 中開啟加入道具欄 To get this propeller asset from your inventory into your experience: In the toolbar, select the View tab. Click Toolbox. The Toolbox window displays. In the Toolbox window, click the Inventory tab. The My Mod...