在StarterPlayerScripts(StarterPlayer 的子项)内创建一个新的 LocalScript。 删除脚本中所有现存行,然后粘贴以下代码。如有需要,从第 9 行开始输入其他音轨名称和音频 ID(请参阅上文中的音频市场或上传自定义音频)。 -- Roblox 服务 local ReplicatedStorage = game:GetService("ReplicatedStorage") -- 对模块进...
HumanoidHumanoid/Jump|Humanoid.Jump以及Humanoid/Sit|Humanoid.Sit属性会立即从客户端复制到服务器。请注意,此情况仅适用于本地玩家的人形对象 — 如果LocalScript试图更新其他玩家的人形,该指令会被忽略。 SoundSound/TimePosition|Sound.TimePosition以及Sound/Playing|Sound.Playing属性会从客户端复制到服务器,所以如果某...
script.Parent.Touched:connect(function(hit)ifhit.Parent:FindFirstChild('Humanoid')thenifgame.Players[hit.Parent.Name].PlayerGui.Sound2.TimePosition <1thengame.Players[hit.Parent.Name].PlayerGui.Sound2.Volume =1game.Players[hit.Parent.Name].PlayerGui.Sound2:Play() game.Players[hit.Parent.Name]....
登录之后会进入到个人中心界面,不用管那些没用的,直接点击上方的“创作”按钮,进入创作中心,找到“...
ServerScriptService包含Script對象,ModuleScript服務器指令所需的對象, 和其他僅供服務器使用的 script 相關對象。如果您的 script 需要其他非 script 對象, 您必須將它們放置在 服務器存儲 ServerStorage包含僅供服務器使用的對象。您可以使用此容器來儲存您想要複製並親級的對象,並在執行階段時將其移動到工作區或其他容...
Pauses playback of the Sound if it is playing. Play():void Plays the Sound. Resume():void Resumes the Sound. Stop():void Stops the Sound. View all inherited from Instance View all inherited from Object Events DidLoop(soundId : string,numOfTimesLooped : number):RBXScriptSignal Fires whene...
The code in this sample, when ran from a LocalScript, will change the SoundService.AmbientReverb property of SoundService when the player is inside a BasePart tagged using CollectionService. To add or remove tags and reverb types, change the entries in the 'reverbTags' table. Dynamic Reverb...
script.NOISE:Play() game.Workspace.radio.Radio.Union.Sound:Pause()whiletruedogame.Workspace.bruh.Transparency -=.025wait()endendendfunctiononPlayerEntered(newPlayer)newPlayer.Chatted:connect(function(msg, recipient)onChatted(msg, recipient, newPlayer)end)endgame.Players.PlayerAdded:connect(onPlayerEnter...
local tool = script.Parent local player = script.Parent.Parent.Parent local sound = game.Workspace.SoundBreak game.Players.ChildAdded:connect(onPlayerEntered) function touch(hit) --calls the function then if tool is activated check what it hit then do the following if script.Parent.Swing.Value...
local lp = game.Players.LocalPlayer local txt = gui.FullFrame.TextLabel local handle = script.Parent.Handle local alwaysfp = false -- set this to true if you want to be in first person always local equipfp = false -- set this true if you want to go into first person while holding...