An object that emits sound. This object can be placed within a `Class.BasePart` or `Class.Attachment` to emit a sound from a particular position within a place or world, or it can be attached elsewhere to play the sound at a constant volume throughout th
Child of a block, sphere, or cylinderBasePart.Audio emits outward from the entire surface of the part.Volume changes depending on the distance between the user's sound listener and the position of the part, as well as its size. Child of anAttachment,MeshPart,TrussPart,WedgePart, orCornerWe...