UI rich text utilizes simple markup tags to style sections of a string in bold, italics, underline, fill color, stroke variations, and more. You can apply styling tags to TextLabel, TextButton, and TextBox objects. Enable rich text You must enable rich text on a per-object basis through...
Rich Text Markup Text Filtering Animation Chat Performance Optimization Cloud Services Roblox for Unity Developers Roblox for Unreal Developers Feedback LabelsareGuiObjectsthat let you display customizable text and imageson‑screenorin‑experience. There are two types of labels: ...
-- Translate text if possible if translator then displayText = translator:Translate(guiObject, text) end -- Replace line break tags so grapheme loop will not miss those characters displayText = displayText:gsub("", "\n") -- Remove RichText tags since char-by-char animation will...
I'm not a native speaker of the English language, so you may have noticed a lot of grammar errors in this documentation.You can FORK this project and suggest improvements to this document (https://github.com/nidorx/roblox-dat-gui/edit/master/README.md)....
-- Translate text if possible if translator then displayText = translator:Translate(guiObject, text) end -- Replace line break tags so grapheme loop will not miss those characters displayText = displayText:gsub("", "\n") -- Remove RichText tags since char-by-char animation will...
RichText:bool Read Parallel Determines whether the TextBox renders the TextBox.Text string using rich text formatting. SelectionStart:number Read Parallel Determines the starting position of a text selection, or -1 if no text is selected. ShouldEmitUpAndDownArrowEvents:bool Roblox Script Security Re...
RichText:bool Read Parallel Determines whether the TextButton renders its text using rich text formatting. Text:string Read Parallel Determines the string rendered by the TextButton. TextBounds:Vector2 Read Only Not Replicated Read Parallel Read-only property which reflects the absolute size of rendere...
FunctionalityLegacy ChatTextChatServiceDifferences Send a chat message Players:Chat() TextChannel:SendAsync() The TextChatService:SendAsync() method supports more advanced chat features, such as rich text formatting and message priority. It also includes built-in filtering to help prevent inappropriate...
Adds the RichText property in GetTextBoundsParams, which you can use to measure TextBounds of RichText. Pending Fixes NoteStatus Player:Move() no longer spams a warning message after character death. Live Added a warning to task.delay(duration, functionOrThread) when timeout is either NaN or ...
Mouse has been superseded by UserInputService and ContextActionService, which cover a broader scope, are more feature rich, and support cross-platform patterns better. It remains supported because of its widespread use, but you should strongly consider using these alternatives. The Mouse object house...