Avatar Type(虚拟形象类型) 变形为 Articles/r6 vs r15 avatars|R6,Articles/r6 vs r15 avatars|R15,或让玩家自行选择。 Animation(动画) 使用默认虚拟形象动画或让玩家使用自定义动画。如需详情,请参见articles/using animations in games|在游戏中使用动画。 Collision(碰撞) 使用固定大小的碰撞盒或动态大小的碰撞...
You can freeze a humanoid in place by setting WalkSpeed to 0; this prevents the controlling player from moving it through the default movement mechanisms. The default animation script scales a humanoid's movement animations based on how fast it is moving relative to the default speed of 16 stu...
function playAnimation(humanoid, animationId) local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://"..tostring(animationId) humanoid.Animator:LoadAnimation(animation):Play() end playAnimation(someHumanoid, someAnimationId) Please do not ask people to write entire scripts...
Avatar TypeSets the defaultavatar typeto eitherR6,R15, orPlayer Choice. AnimationSets the default animation to eitherStandardorPlayer Choice. CollisionSets the collision type to either theOuter BoxorInner Box. ScaleForR15avatars, options to customize body type, height, width, head size, and propor...
walkDirection: Vector3 The Vector3 direction that the player should move. relativeToCamera: bool A boolean indicating whether the player should move relative to the player's camera.Default Value: false Returns void Code Samples Demonstrates moving a player relative to their camera's position using...
if lplayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then lplayer.Character.Head.CanCollide = false lplayer.Character.Torso.CanCollide = false lplayer.Character["Left Leg"].CanCollide = false lplayer.Character["Right Leg"].CanCollide = false else lplayer.Character.Humanoid:ChangeSt...
使用Player:LoadCharacter() 與R15 虛擬人偶發生以下事件的順序 (注意:R6 的順序不同): Player.Character 設定 Player.Character添加了火焰 Player.Changed 會以「角色」值發射 角色外觀初始化 Player.CharacterAppearanceLoaded 火焰 Character.Parent 設為 DataModel 角色網格建造,並且角色會隨著尺寸變更 角色移動到產生...
Avatar TypeSets the defaultavatar typeto eitherR6,R15, orPlayer Choice. AnimationSets the default animation to eitherStandardorPlayer Choice. CollisionSets the collision type to either theOuter BoxorInner Box. ScaleForR15avatars, options to customize body type, height, width, head size, and propor...
walkDirection: Vector3 The Vector3 direction that the player should move. relativeToCamera: bool A boolean indicating whether the player should move relative to the player's camera.Default Value: false Returns void Code Samples Demonstrates moving a player relative to their camera's position using...
调用Player:LoadCharacter() 用R15 虚拟形象发生以下事件(注意:R6 顺序不同): Player.Character 设置 Player.Character添加了火焰 Player.Changed 会触发一个值为 “Character” 的 角色外观初始化 Player.CharacterAppearanceLoaded 火焰 Character.Parent 设置为 DataModel 角色网格模型和角色缩放模型 角色移动到生成地点...