Avatar Type(虚拟形象类型) 变形为 Articles/r6 vs r15 avatars|R6,Articles/r6 vs r15 avatars|R15,或让玩家自行选择。 Animation(动画) 使用默认虚拟形象动画或让玩家使用自定义动画。如需详情,请参见articles/using animations in games|在游戏中使用动画。 Collision(碰撞) 使用固定大小的碰撞盒或动态大小的碰撞...
emotes table (see below) Describes the equipped emote animations playerAvatarType string Either "R15" or "R6" scales table (see below) Describes various body scaling factors Assets Sub-Table The assets table is an array of tables containing the following keys that describe the assets currently eq...
When you get your animation, copy its ID and set it to the “rbxassetid://[ID HERE]” namely as to access it from ROBLOX’s resources. When scripting out the activation of your animation, here were the notable things that would have given effect to the animations, firstly, save it un...
emotes table (see below) Describes the equipped emote animations playerAvatarType string Either "R15" or "R6" scales table (see below) Describes various body scaling factors Assets Sub-Table The assets table is an array of tables containing the following keys that describe the assets currently eq...
mesh.TextureId = "rbxassetid://1577349" mesh.Parent = handle humanoid:AddAccessory(clockworksShades) BuildRigFromAttachments void This method assembles a tree of Motor6D joints for the Humanoid. Motor6D joints are required for the playback of Animations. Starting from the humanoid's RootPart...
Avatar Type Sets the default avatar type to either R15 or R6. Animation The set of Animations a user has access to. Collision Sets the collision boundaries for characters in the experience. Body Parts The Asset IDs of the Face, Head, Torso, RightArm, LeftArm, RightLeg and LeftLeg parts ...
emotes table (see below) Describes the equipped emote animations playerAvatarType string Either "R15" or "R6" scales table (see below) Describes various body scaling factors Assets Sub-Table The assets table is an array of tables containing the following keys that describe the assets currently eq...
Calling the Player:LoadCharacter() with an R15 Avatar fires events in the following order (Note: R6 ordering is different): Player.Character sets Player.CharacterAdded fires Player.Changed fires with a value of "Character" Character appearance initializes Player.CharacterAppearanceLoaded fires Character...