When saving information about a player, you should use their Player.UserId since it is possible that a player can change their username. There are several similar methods in the Players service for working with Player objects. Use these over their respective Instance methods: You can get a ...
IsFriendsWith(userId : number):bool 暂停 检查玩家是否是用户的朋友,并使用 Player.UserId 指定。 IsInGroup(groupId : number):bool 暂停 检查玩家是否是指定 ID 的组的成员。 LoadCharacter():void 暂停 为玩家创建一个新角色,移除旧角色。还清除玩家的 Backpack 和PlayerGui。 LoadCharacterWithHumanoidDescrip...
Your Roblox Block Miner codes may be rejected for one of two reasons. The most likely explanation is that you input the codes wrong. Make sure there are no blank spaces after copying and pasting the codes from our website into Roblox. Furthermore, be sure the code you’re entering isn’...
bobby queues up for a fortnite match and gets paired with big, bad skinhead ryland. ryland has between two and 20 minutes to make his pitch to bobby over voice or text chat before enemy player sally shotguns them both in the face. if ryland’s vibe is intriguing, maybe bobby accepts ...
I'm sitting with the multi-hyphenate in a plush hotel on the West side of lower Manhattan. On the couch next to her is Rush Bogin, a 17-year-old wunderkind with a shock of red hair who started designing on Roblox under the usernameRush_Xabout four years ago. Since then, Bogin has...
server processor, a selection of one of the search results by a user of the user interface; initiating a game associated with the selected search result by the at least one server processor; and connecting, by the at least one server processor, the user to the initiated game as a player....
When saving information about a player, you should use their Player.UserId since it is possible that a player can change their username. There are several similar methods in the Players service for working with Player objects. Use these over their respective Instance methods: You can get a ...
GetRoleInGroup(groupId : number):string 暫停 返回玩家角色在群組中的角色,或 "訪客" 如果玩家不是群組的一員。 IsFriendsWith(userId : number):bool 暫停 檢查玩家是否是Player.UserId 的用戶的朋友。 IsInGroup(groupId : number):bool 暫停 檢查玩家是否屬於指定的ID的群組的成員。 LoadCharacter():void...