local player = game.Players.LocalPlayer local walkSpeed = player.Character.Humanoid.WalkSpeed print(walkSpeed) 获取跳跃力信息 人形的跳跃力信息可以通过Humanoid组件的JumpPower属性来获取。该属性返回一个浮点数,表示人形的跳跃力。 local player = game.Players.LocalPlayer local jumpPower = player.Character....
PlayerData.JUMP_KEY_NAME = "Jump" local playerData = { -- [[ [userId: string] = { ["Coins"] = coinAmount: number, ["Jump"] = jumpPower: number } --}] } local DEFAULT_PLAYER_DATA = { [PlayerData.COIN_KEY_NAME] = 0, [PlayerData.JUMP_KEY_NAME] = 0, ...
你可以取任何其它的名字,他是从starterGUI下面的一个子界面 --starterGUI:这是从上一个赋值的变量名字,他是指当前的控件的上一层窗品,因为它是用户在运行时产生的,所以它的上一层就是PLAYER这一层。
local player = Players.LocalPlayer player.CameraMode = Enum.CameraMode.LockFirstPerson CharacterJumpHeight number 平行讀取 CharacterJumpHeight 決定玩家的 Humanoid.JumpHeight 的起始值。值此屬性預設為 7.2 格。 此屬性只在 StarterPlayer.CharacterUseJumpPower 設為false 時可見,因為它不相關。 這個屬性只適用...
-- Set player's health to 0 humanoid.Health = 0 end end trapPart.Touched:Connect(onPartTouch)...
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JumpSets either the humanoidjump heightin studs or thejump powerin studs per second. Note how adjusting this value changes the max jump distance in relation to the walk speed. WalkSets the humanoid walk speed in studs per second. Adjusting this value changes themax jump distancein relation to...
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(character) player:RequestStreamAroundAsync(params.destination) end character:SetPrimaryPartCFrame(position * orientation) -- Unfreeze character if params.freeze then humanoid.WalkSpeed = humanoid:GetAttribute("DefaultWalkSpeed") humanoid.JumpPower = humanoid:GetAttribute("DefaultJumpPower") endend return ...
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