usingConnect()to execute code each time the event fires. Most events pass arguments to their connected functions. For example, theBasePart.Touchedevent passes the object that touched the part (such as a left hand or car wheel), and thePlayers.PlayerAddedevent passes thePlayerthat joined your ...
Players.PlayerAdded:Connect(onPlayerAdded) LocalScript代码修改为: local ReplicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = ReplicatedStorage:WaitForChild("RemoteEventTest") -- 忽略传递的 player;从额外传递数据开始 local function onNotifyPlayer(maxPlayers, respawnTime) print("Inco...
You can get a table of current Player objects using Players:GetPlayers(); again, use this instead of Instance:GetChildren(). To detect the addition of Player objects, it is recommended to use the Players.PlayerAdded event (instead of Instance.ChildAdded on the Players service). Similarly, you...
You can assign a function, known as an event handler, to execute when an event fires. For example, you can create a function called onPlayerAdded() to the Players.PlayerAdded event to print the name of whatever player joins. For more information, see Events. local Players = game:GetServi...
Player Respawn Timer local Players = game:GetService("Players") -- Set CharacterAutoLoads to false Players.CharacterAutoLoads = false -- Remove player's character from workspace on death Players.PlayerAdded:Connect(function(player) while true do local char = player.CharacterAdded:Wait(...
It was called the ROBLOX Rally 2011.[13] Players who attended the event received a free lunch, as well as a poster, a T-shirt, a water bottle, and a lanyard. The purpose of the conference was for players to meet up with each other and to discuss Roblox, ask questions to the ...
-- 服务器端脚本 game.ReplicatedStorage.ButtonClicked.OnServerEvent:Connect(function(player) -- 验证玩家身份或其他条件 if player then print(player.Name .. " clicked the button!") end end) 通过这种方式,可以在客户端快速响应用户操作,同时确保关键逻辑在服务器端得到验证和处理。
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An event is an officially created limited-time challenge that usually involves different objectives and has different limited-time rewards that cannot be obtained after the event ends. (Unless the item becomes limited, such as the Riptide, which rarely h
Doors. While you’re hunting for candy and dodging tricks, you’ll find plenty of fright-filled rooms to set the scene. The player generated content and decorations in the lobby that have been specifically added for The Haunt event will make for a great setting to snap your av...