HumanoidHumanoid/Jump|Humanoid.Jump以及Humanoid/Sit|Humanoid.Sit属性会立即从客户端复制到服务器。请注意,此情况仅适用于本地玩家的人形对象 — 如果LocalScript试图更新其他玩家的人形,该指令会被忽略。 SoundSound/TimePosition|Sound.TimePosition以及Sound/Playing|Sound.Playing属性会从客户端复制到服务器,所以如果某...
preloadAudio({ ["Simple_Click"] = 3061551819 }) -- 对按钮进行引用 local textButton = script.Parent -- 当按钮被按下时激活的函数 local function onButtonActivated() AudioPlayerModule.playAudio("Simple_Click") end textButton.Activated:Connect(onButtonActivated) 测试游戏,激活按钮后,你会听到第 ...
script.Parent.Touched:connect(function(hit)ifhit.Parent:FindFirstChild('Humanoid')thenifgame.Players[hit.Parent.Name].PlayerGui.Sound2.TimePosition <1thengame.Players[hit.Parent.Name].PlayerGui.Sound2.Volume =1game.Players[hit.Parent.Name].PlayerGui.Sound2:Play() game.Players[hit.Parent.Name]....
By March 22, our current licensed music catalog will receive a newly curated selection of more than 100,000 rights-cleared songs and more than 100,000 new professionally-produced SFX from top audio and music partners like APM, Monstercat, Pro Sound Effects, Nettwerk Music Group and Position Mus...
Note: If you script events based on a sound playing as a trigger for gameplay, please be aware that these events will NOT fire if the sounds fail to load because of privacy. Begin reviewing the content of your experiences now. You will have until March 22, 2022, to make any necessary ...
-- 在附件上创建一个声音 local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://1835405646" sound.Parent = attachment -- 播放声音 sound:Play() -- 开始检查是否启用 emitter RunService.Heartbeat:Connect(function() -- 在音频的时间范围内启用发射器;否则,禁用它 ...
sound:Play() wait(10) sound:Stop() sound:Destroy() end)() return sound end local plr = game.Players.LocalPlayer local char = plr.Character local mouse = plr:GetMouse() local nk = char.Torso.Neck local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi) ...
An object that emits sound. This object can be placed within a `Class.BasePart` or `Class.Attachment` to emit a sound from a particular position within a place or world, or it can be attached elsewhere to play the sound at a constant volume throughout th
This property determines whether Sound playback is replicated from the client to the server, and therefore from the server. In other words, when a LocalScript calls Play() and this property is true, the sound will only play on the respective client. If this property is false, other clients...
Local TTorso --This can be above the entire script that makes the sound play. if Plr.Character:FindFirstChild(“HumanoidRootPart”) ~= nil then TTorso = Plr.Character.HumanoidRootPart else TTorso = Plr.Character.HumanoidRootPart end