sound.SoundId = "rbxasset://sounds/uuhhh.mp3" -- oof sound.Parent = head sound.Looped = true sound.DidLoop:Connect(function(_soundId, numOfTimesLooped) print("oof! " .. tostring(numOfTimesLooped)) end) sound:Play() end player.CharacterAdded:Connect(onCharacterAdded) end...
decal.Face = Enum.NormalId.Top decal.Parent = part -- create sound local sound = Instance.new("Sound") sound.SoundId = "rbxasset://sounds/uuhhh.mp3" -- oof sound.Parent = part -- define faces local happyFace = "http://www.roblox.com/asset/?id=26424652" local sadFace...
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In case you're wondering, "oof" is the sound a character makes when they die in the game or resets — but it's moved beyond the sound of a small exclamation to evolve into a beloved rallying cry for theRobloxcommunity. SEE ALSO:Minecraft says it wants nothing to do with NFTs, block...
This article tells you about the origin of Roblox death sound -oof sound effect and how you would be able to download and play it on Roblox voice chat.
SoundId:ContentId 平行讀取 此屬性是音效檔案的內容 ID,與 Sound 對象對應。一旦音效已上傳至 Roblox 內容 ID 可以在上傳的音效中找到。 TimeLength:number 唯讀 未複製 平行讀取 Class.Sound 的長度以秒鐘計。如果 Sound 未載入,此值將為 0。 TimePosition:number 未複製 平行讀取 顯示Sound 的進度。可以變更...