You are already familiar with the enabled state of this option as it was the previous default and only crosshair option when using a controller. Now, when you disable this option when using a controller, the left stick will move your Railjack (forward/back/side to side), and the right sti...
The engine will only override the DisplayName property of the Humanoid with the DisplayName property of the player if the Humanoid.DisplayName of StarterHumanoid is an empty string. EvaluateStateMachine bool Read Parallel FloorMaterial Enum.Material Read Only Not Replicated Read Parallel This is a ...
Read Only Not Replicated Read Parallel The AccountAge is a Player property that describes how long ago a player's account was registered in days. It is set using the Player:SetAccountAge() function, which cannot be accessed by scripts. This property is useful for conditionally showing new Rob...
with some testing you also cannot really get the selection start as clicking elsewhere loses focus and the selection. So if you wanted to use a gui button you cannot because of the clicking focus loss, and if you want to use keyboard command too bad cause the textbox consumes those input...
This code sample retrieves a player's saved gold from a data store and puts the returned value onto the leaderboard. Note that this sample does not save players' gold — it only loads it. Data Store to Leaderboard local Players = game:GetService("Players") local DataStoreService = game...
Read Only Not Replicated Read Parallel The AccountAge is a Player property that describes how long ago a player's account was registered in days. It is set using the Player:SetAccountAge() function, which cannot be accessed by scripts. This property is useful for conditionally showing new Rob...
It then displays the URL in a read-only text box that makes it easy for the user to copy and share the link with their friends. When a user joins the game using a referral link, you can use the launch data to reward the referrer. Referral URL Generator local Players = game:Get...