罗布乐思 Roblox 代码实验室 - NPC 对话编程(使用 Chat 服务和 DialogChoice 对话编程)青少年学习编程/ Roblox 罗布乐思:欢迎私信获得直播课会员链接项目https://assets.cdn.cocoet.cn/roblox/NPC对话编程-1639832961.rbxl罗布乐思(Roblox)让每个人都可以自由想象、创
NPC 泡泡 您可以使用 TextChatService:DisplayBubble() 來顯示非玩家角色 (NPC) 的聊天泡泡,並且將 NPC 角色和訊息作為參數傳送給。這些泡泡可以使用 TextChatService.OnBubbleAdded 回來濾件來自其他聊天泡泡的樣子。 TextChatService:DisplayBubble() 只適用於客戶端指令碼,因此請務必使用 Script local TextChatService...
local NPCHead= -- Path to NPCs head model local ChatBox=game:GetService("Chat") ChatBox:Chat(NPCHead, "Hello, could you give me an apple?" 1 个赞 Nabilekes (Nabi) 2022 年10 月 6 日 11:54 #8 ZombieCrunchUK: local NPCHead= -- Path to NPCs head model local ChatBox=game:Ge...
local NPC = script.Parent local MyHuman = NPC:WaitForChild("Humanoid") local MyRoot = NPC:WaitForChild("HumanoidRootPart") local Gyro = MyRoot:WaitForChild("BodyGyro") local chat = game:GetService("Chat") local HttpService = game:GetService("HttpService") local API_URL = "https://api...
Chatted(message : string,recipient : Player):RBXScriptSignal Fires when a player chats in-game using Roblox's provided chat bar. Idled(time : number):RBXScriptSignal This event fires approximately two minutes after the game engine classifies the player as idle. Time is the number of seconds ...
Jailbreak is an open-world action Roblox experience with a cops-and-robbers theme. Developed by asimo3089 and badcc under the Badimo community, the experience was released on April 21, 2017.[1] The experience bears a resemblance to the Grand Theft Auto s
Our weekly script themes include: Week of 8/19: Use Interactive Objects Week of 8/26: Local Leaderboard Week of 9/2: Powerups Week of 9/9: Building Tools Week of 9/16: Capture the Flag Week of 9/23: NPC Quest Week of 9/30: Day/Night Cycle Week of 10/7: Pet Companion Code ...
Enable NPC Bubbles Chat:Chat() TextChatService:DisplayBubble() Migrate speaker "extra data" The legacy Lua chat system allowed devleopers to use SetExtraData on the Speaker class. This data was used to format the name color, chat color, or to apply name tags for a given speaker. Legacy...
The script seems to work perfectly fine, I put some print() and make the script able to recolor the head of the npc and it did everything very well with no errors. The problem is that the script can’t show the bubble chat above the npc’s head like it just completely ignores that...
Sets the first sentence that the dialog will show to the player, once a chat is commenced. Purpose:Enum.DialogPurpose 平行讀取 Sets the icon that the initial dialog displays. Tone:Enum.DialogTone 平行讀取 Sets the color of the NPC's speech bubble. TriggerDistance:number 平行讀取 Sets the ma...