So basically i want it so that if i trigger a prox prom, a model moves to the position of the part that they prox prom is parented to. this is my script that isnt working lol: script.Parent.Triggered:Connect(function()…
WeaponType (StringValue) (必须) — WeaponsSystem/WeaponTypes 文件夹中对应的 ModuleScript 的名称(BulletWeapon 和BowWeapon 是唯二的选项,除非您添加了新的武器类型)。 [WeaponModel] (Model) (必须) 一个或多个 BasePart|BaseParts (必须) — 这些组成了物理武器模型,其中一个应该设置为该模型的 Model/Pr...
选“Select”命令选中要操作的模块后,点击工具栏的“Move”命令,这时相应的模块就会出现红、绿、蓝三个轴,鼠标左键按住相应的轴并往轴箭头所指的方向拖动,则模块就往该方向被拖动,鼠标左键松开后即被移动到新位置。如下图所示: 如何改变模块的大小: 选“Select”命令选中要操作的模块后,点击工具栏的“Scale”命...
进入新建游戏界面,上方分栏的大概意思分别是“Templates(模板)”“Basic Settings(基本设置)”“Access(...
ScriptTimeoutLength number 平行讀取 指定程式碼可以等待的時間 (秒)。 Scroll Past Last Line bool 平行讀取 Secondary Text Color Color3 未複製 平行讀取 Select Color Color3 平行讀取 使用Workspace 中的對象選擇框的顏色 Select/Hover Color Color3 平行讀取 設定Model.PrimaryPart 選擇方塊的顏色。
GetScale():number 새로 생성된 모델의 경우 기본적으로 1이 되지만 Model/ScaleTo 를 통해 크기를 조정하면 변경됩니다. MoveTo(position : Vector3):void 이동 하는 PrimaryPart 를 지정된 위치로. 주 부품이 ...
Move:Connect(function() --When the mouse moves local target = mouse.Target if not target then -- nothing selected selection.Adornee = nil elseif modelMode then -- when in model mode, try and select the parents first if target.Parent:IsA("Model") then selection.Adornee = target.Parent ...
的形式输出所有参数;"$@" 会将各个参数分开,以"$1" "$2" … "$n" 的形式输出所有参数 ...
HumanoidMoveDirectionUtils Gets the relative move direction from the camera and the humanoid allowing Roblox's input system to be layered on top of a camera system. npm i @quenty/humanoidmovedirectionutils docs source changelog npm HumanoidSpeed Handles humanoid speed in a centralized location npm ...
Finally, we connect theonTouchfunction to theTouchedevent of the Part we created using thescript.Parent.Touched:Connect(onTouch)line of code. Conclusion With this simple code, we can now create teleportation systems that allow players to move around our game world with ease. Be sure to experim...