Additionally, my screen flickers from side to side. I'm not sure if this also correlates with the problem, but my mouse is not smooth; it's made up of lines, making it appear blurry. Unfortunately, I can't seem to capture a picture of it because whenever I go somewhere else that ...
Step into wild alternate dimensions with Roblox Pet Rift in search of treasures. Pick between the bat, frog, and mouse, and then use your pet to grab as much treasure as you can, opening up new rifts and greater treasures as you progress. Players take this loot and use it to buy even...
You've been looking at your screen nonstop, but you can't figure out what it says. You could find the answer you're searching for by zooming in on your computer. The majority of simple tasks may be performed with the keyboard, such as moving an item using the W, A, S, and D ke...
It can not be set client-side. When mouse lock is enabled, the player's cursor is locked to the center of the screen. Moving the mouse will orbit the camera around the player's character, and the character will face the same direction as the camera. It also offsets the camera view ...
Inserting and moving a part Obstacle courses are made up of many different "parts," which are physical objects that can be inserted into a level. To go about doing so, look towards the top of the screen and locate the “Part” icon. For this example, select the “block” part. ...
The developers ofAnime Showdownhave used a slightly unusual system for their codes, so it might not be immediately obvious how to redeem them. You’ll need to follow these simple steps: Screenshot by Gamepur Open the chat box in the top left corner of your screen. ...
After the game is over, you can vote for next map in the new Map Update by pressing over one of the maps with your mouse. Once you vote over a map it will be highlighted in red and you can't "unvote". If votes are tied or no one chooses to vote, a random map will be ...
Occurs when the mouse is moving over an element GuiEvents.onDrag(element :GUIObject|"*", callback) :CancelFunction Allows dragging elements callback {function(event, startPos:Vector2, position:Vector2, delta:Vector2)} event:"start"|"drag"|"end" GuiEvents.onScroll(element :GUIObject|...
Hello everyone! I’m uiuxartist, a Designer on the Engine UI team. Creating a UI that works and scales across different screen sizes and platforms can be pretty challenging at first, so this post is intended to introduce …
Added a new sixth parameter for mainImage and buffers called iMouse, which acts as a Vector2 that represents the mouse’s position on the screen (with respect to the UI inset). This value only ever changes to wherever the mouse moves when the left mouse button is held down inside the di...