Locking the Icon You can lock the mouse icon's position to the screen usingUserInputService.MouseBehaviorwith aEnum.MouseBehaviorvalue ofLockCurrentPositionorLockCenter, then unlock it again with a value ofDefault. If a user's mouse icon is locked in a position,UserInputService.InputChangedstill...
iflastInputEnum ==Enum.UserInputType.Keyboardorstring.find(tostring(lastInputEnum.Name),"MouseButton")orlastInputEnum ==Enum.UserInputType.MouseWheelthen inputTypeString ="Keyboard/Mouse" elseiflastInputEnum ==Enum.UserInputType.Touchthen
I only used Mouse.Hit.LookVector.Y and Mouse.Hit.LookVector.X. I have not used the Z.Thedagz (Dagz) 2021 年11 月 23 日 06:00 #4 I am not completely sure if this is the issue but it may be due to gimbal lockingtheworldis_socruel (Vioo) 2021 年11 月 23 日 06:06 #5 ...
getgenv().Aimbot.Settings={SendNotifications=true,SaveSettings=true,--Re-execute upon changingReloadOnTeleport=true,Enabled=true,TeamCheck=false,AliveCheck=true,WallCheck=false,--LaggySensitivity=0,--Animation length (in seconds) before fully locking onto targetThirdPerson=false,--Uses mousemoverel...
find(tostring(lastInputEnum.Name), "MouseButton") or lastInputEnum == Enum.UserInputType.MouseWheel then inputTypeString = "Keyboard/Mouse" elseif lastInputEnum == Enum.UserInputType.Touch then inputTypeString = "Touch" elseif string.find(tostring(lastInputEnum.Name), "Gamepad") then...
getgenv().Aimbot.Settings={SendNotifications=true,SaveSettings=true,--Re-execute upon changingReloadOnTeleport=true,Enabled=true,TeamCheck=false,AliveCheck=true,WallCheck=false,--LaggySensitivity=0,--Animation length (in seconds) before fully locking onto targetThirdPerson=false,--Uses mousemoverel...