A `Class.Sound` is an object that emits sound. Sounds can be placed within a `Class.BasePart` or `Class.Attachment` to emit a sound from a particular position within a place or world, or it can be attached elsewhere to play the sound at a constant volume
In thePropertieswindow, navigate to theSoundIdproperty and input a validaudio asset ID. (Optional)If you want the audio to start playing when the experience begins, enable thePlayingproperty. (Optional)If thisSoundobject is the only track you want to play in the place, enable itsLoopedproperty...
An automated repository that extracts and displays information about the current version of Roblox. Most of the information is miscellaneous, but it provides insight to changes that are being made with each weekly release. - Roblox-Client-Tracker/FVariab