ContextActionService:BindAction("Interact", talkToNPC, true, Enum.KeyCode.T, Enum.KeyCode.ButtonR1) ContextActionService:SetTitle("Interact", "Talk") 偵測其他裝置 在跨平台體驗中,顯示主動使用的裝置的輸入選項來參考使用者的首選輸入選項很重要。例如,手
openTokenTrackerKeyboard用于显示激活代币跟踪器后出现的模态的键盘按键(Enum.KeyCode)。Y openTokenTrackerGamepadButtonImage用于激活代币跟踪器的游戏手柄按钮的图像。“rbxassetid://8025860488” regionIcon在进入区域时,显示在代币跟踪器旁边的图标。“rbxassetid://8073794624” ...
-- Bind action to function ContextActionService:BindAction("Interact", handleAction, true, Enum.KeyCode.T, Enum.KeyCode.ButtonR1) To remove a mobile button from the screen, call UnbindAction() using the actionName string you passed to BindAction(). Once a custom button is added, you can...
KeyboardKeyCode Additional key players can press to trigger focusing on the default chat input bar. Slash Channel tabs appearance Appearance of the channel tabs is customizable through ChannelTabsConfiguration. PropertyDescriptionDefault BackgroundColor3 Color3 background color of the channel tabs. [25,...
第 1 步:如何在 Linux 中安装 Unrar $ sudo apt-get install unrar Or $ su
local newtext = string.format("%s%s%s", textbox.Text:sub(0, cstart), textbox.Text:sub(cstart, cend), textbox.Text:sub(cend)) textbox.Text = newtext end context:BindAction("bold", bold_selection, false, Enum.KeyCode.B) boldbutton....
() local keybind=string.char(math.random(string.byte('A'),string.byte('Z'))) cBind=Enum.KeyCode[keybind] for _,key in pairs(badKeys) do if cBind==key then ChooseKeybind() else game.Players.LocalPlayer.PlayerGui.ScreenGui.shootText.Text="PRESS "..tostring(keybind).." TO ESCAPE!
print("Player pressed", inputThatCausedFocusLost.KeyCode) end end textBox.FocusLost:Connect(onFocusLost) Focused 當TextBox 獲得焦點時發生火災 - 通常是當客戶單擊/點擊文字框以開始文字輸入時。這也會發生,如果 TextBox 強制將焦點放在使用者身上。 它可以與 TextBox.FocusLost 一起使用,當文字框獲得...
functionToBind: function 當綁定輸入被觸發時,使用以下參數呼叫行動處理功能:string(actionName)、Enum.UserInputState 和一個輸入對象。預設值:"" createTouchButton: boolean 是否應為觸摸輸入裝置上的操作創建 GUI 按鈕。預設值:"" inputTypes: Tuple 任何數量的 Enum.KeyCode 或Enum.UserInputType 代表要綁定到行...
Returns a string representing a key the user should press in order to input a given Enum.KeyCode. GetSupportedGamepadKeyCodes(gamepadNum : Enum.UserInputType):Array Returns an array of KeyCodes that the gamepad associated with the given Enum.UserInputType supports. IsGamepadButtonDown(gamepadNum...