After that, they need to go to the Development Items and click on Decals. Then, they have to press the Upload Asset button and upload their image. Once this is done, the image will start showing up in their account and they will be able to customize it or add it directly to the mar...
Click on “Enter.” Tap “Add Friend” when you locate the one you want to add from the list of options. When you type your friend’s nickname, it’s essential to search for them in the option “in People.” After you type their username in the search bar, many options like Experie...
You’ll first have to select the decal image ID you want to apply before considering how you can add and use it in the game. You can use two methods to achieve this, browsing the Creator Marketplace or letting the creative juices flow and build your own design. For players who want t...
TextureID— The tool icon. Set the image ID for this property the same way as decals and image buttons. ToolTip— The on-hover tooltip name.Enable and disable users to drop toolsBy default, a user can drop a tool by pressing the Backspace key on Windows or delete on Mac. You can ...
Kitbashing is just one technique for building maps efficiently. If you wanted to use lots more parts, unions, textures and decals, you’d be free to do so, just be aware they tend to chew your budget up faster than you might expect. ...
ImageYou can import images in.png,.jpg,.tga, or.bmpformat for use astextures/decalson parts,image labels,mesh textures, textures forcustom materials, textures forspecial effects, and more. MeshYou can bulk import meshes in either.fbxor.objformat, although this workflow does not support complex...
local ImageLabel = Instance.new("ImageLabel") intro.Parent = game:GetService("CoreGui") Frame.Parent = intro Frame.BackgroundColor3 = Color3.new(1, 1, 1) Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1, 0, 0, 300) Frame.Position = UDim2.new(0, 0, -0.4, 0) Image...
Click theAdd Image…button. A file browser displays. Select theAlbedotexture map for the corresponding tileable texture, then theOpenbutton. The file browser closes, and theColorMapproperty updates with a new assetID. Repeat this process for theMetalnessMap,NormalMap, andRoughnessMapproperties, sele...
Image You can import images in .png, .jpg, .tga, or .bmp format for use as textures/decals on parts, image labels, mesh textures, textures for custom materials, textures for special effects, and more. Mesh You can bulk import meshes in either .fbx or .obj format, although this workflo...