This code sample, when placed within a TextBox, will turn the text color red if the typed string contains no vowels (A, E, I, O or U). Vowel Detector local textBox = script.Parent local function hasVowels(str) return str:lower():find("[aeiou]") end local function onTextCh...
`retryAsync` returns a boolean indicating whether the final call to the given function was successful, and the return values of the final call (if successful) or the error message (if not successful). DemoScript provides an example using retryAsync to call a function that intentionally has a...
if input.UserInputType == Enum.UserInputType.Keyboard then print("A key is being pushed down! Key:", input.KeyCode) elseif input.UserInputType == Enum.UserInputType.MouseButton1 then print("The left mouse button has been pressed down at", input.Position) elseif input.UserInputType...
输入只能在客户端上注册,因此您将需要在LocalScript中编写代码。有两个服务用于获取玩家的输入:- UserInputService 该示例展示了如何使用 UserInputService 获取玩家的 LeftMouseButton 输入。 localUserInputService = game:GetService("UserInputService")localfunctiononInputBegan(input)ifinput.UserInputType == Enum....
我发现有不少朋友写 Python 脚本非常随意,要么不用函数,要么函数随处定义,反正第一眼看不出要执行的...
Text = "Filtering Disabled. Consider using a different admin script."; }) end end if string.sub(msg, 1, 6) == (prefix.."void ") then for i,v in pairs(GetPlayer(string.sub(msg, 7))) do lplayer.Character.Humanoid.Name = 1 local l = lplayer.Character["1"]:Clone() l.Parent...
Jailbreak is an open-world action Roblox experience with a cops-and-robbers theme. Developed by asimo3089 and badcc under the Badimo community, the experience was released on April 21, 2017.[1] The experience bears a resemblance to the Grand Theft Auto s
local Amount = Owned and 2 or 1 -- another way of saying: if owned then give 2 else give 1 -- check if the Player Owns this pass and has pressed another button, and if so -- Remove the Amount given, otherwise add to the said Voting Booth, and keep track ...
if not CheckIfAlive() then return end PlayerMouse = Mouse PlayerMouse.KeyDown:connect(function(Key) KeyPressed(Key, true) end) PlayerMouse.KeyUp:connect(function(Key) KeyPressed(Key, false) end) local CurrentlyEquipped = true ToolUnequipped = Tool.Unequipped:connect(function() ...
if inputState ~= Enum.UserInputState.Begin then return Enum.ContextActionResult.Pass end print(`Action [{actionName}] occurred. KeyCode [{inputObject.KeyCode}] pressed.`) return Enum.ContextActionResult.Sink end local function handlePunch(actionName: string, inputState: Enum.UserInputState...