All the action takes place in a building that’s been boarded up at strategic points. You have to shoot down any zombies that are trying to tear down these barricades and get to your team. The game leaves a wide variety of weapons and tools at your disposal so that you can really loo...
Execute the !threads command: it should list all threads in the crash dump, displaying their IDs, stack frames, and thread states. If you find anything that is not related to Windows - might want to check that out. (most of the time it doesn’t work, but you should try anyways - ...
I’ve seen quite a creative workaround for this issue while browsing through the files of a Unity game. The developer of that game created a “fake sky” which is essentially a non-collidable semisphere which follows the player around at all times along the X and Z axis, but not Y. Th...
Sometimes, the latest drivers can introduce compatibility issues. Consider a Clean Windows Installation: If none of the above steps work, it might be worth considering a clean installation of Windows. This can help eliminate any software-related issues that might be cau...
Prompts a user to purchase multiple avatar items with the given assetId/bundleIds. This does not work with non-Avatar items. MarketplaceService.PromptBulkPurchase() only allows prompting from server scripts. For limited items, original copies are prompted until they run out, regardless of the pr...
Prompts a user to purchase multiple avatar items with the given assetId/bundleIds. This does not work with non-Avatar items. MarketplaceService.PromptBulkPurchase() only allows prompting from server scripts. For limited items, original copies are prompted until they run out, regardless of the pr...
kanosyy (billy) 2023 年8 月 20 日 08:34 #3 I’m not sure I understand what the rest of your code is supposed to do, but here’s a script to put in the ServerScriptService that will go through all the IDs in the whitelist and if it’s not one of them kick the player ...