`Class.SpawnLocation|SpawnLocations` ,或“spawns” 确定在 `Class.Player` 重生时在哪里重生。他们可以配置使用 `Class.Team|Teams` 来允许特定玩家使用每个重生点,使用 0> Class.ForceField|ForceField0> 来配置新生成的玩家。
BedWars spawns you on a base with your bed by your side. Your primary objective is to survive by protecting your bed while trying to destroy the enemies. However, remember your own bed is a priority because you can no longer respawn once it’s gone. ...
The game follows a formula that many mobile gamers will be familiar with: it’s all about building up a team of heroes and watching them make their way through dungeons. If they’re not up to the challenge, you have to grind and enhance them, or you have to work to unlock other hero...
/IslandsTransport to the Roblox Islands– /disaster (“meteors” / “void_rise” / “toxic_rain” / “tornado”)Spawns one of four disasters into the game map/disaster toxic_rain /setTeam (user name | @all | @team:(team_name)) (team_name)Set a player or players to a specific team...
Each time that Rush is set to spawn, there's a very low chance thatAmbushwill spawn in its place. Like Rush, Ambush will make the lights flicker, create a distorted noise before it appears, and run through all of the nearby hallways/rooms. Unlike Rush, however, Ambush can run through ...
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Initially this property is nil and it is set when the player's character first spawns. Use the Player.CharacterAdded event to detect when a player's character properly loads, and the Player.CharacterRemoving event to detect when the character is about to despawn. Avoid using Object:GetPropertyC...
The player will then need to place a frozen skewer on the grill to start a minigame where the player has to attach all the pipes. Make sure that the pipes are in the right place. Eggplant Spawns throughout the Easterbury Canals world, most commonly near flower pots. Eggchup Usually ...
(Plus, there are two Mystery Box spawns.)If you are playing with an experienced team, camp the power room. If you are playing with inexperienced or uncooperative player(s) (or it gets really difficult even with good players), you will need to rely on training. (See below) ...
' print(Status.Value) wait(2) --teleport the players for _, Player in pairs(Players:GetChildren())do if Player.Character and Player.Character:FindFirstChild('Humanoid') then Player.Character.HumanoidRootPart.CFrame = RandomSpawn.CFrame end end Countdown = 5 -- Starting Round In, make ...