For instance, how might player strategy change if you chose to hide the health display? Another example of the Players.PlayerAdded:Connect event is in ServerScriptService > PlayerStateHandler. Just like in the previous example, PlayerStateHandler immediately checks for a character. If the player ...
The type of controls being used by the client on a mobile device. UsedCoreGuiIsVisibleToggle:bool Roblox Script Security Read Parallel UsedCustomGuiIsVisibleToggle:bool Roblox Script Security Read Parallel UsedHideHudShortcut:bool Roblox Script Security Read Parallel VREnabled:bool Roblox Script Securit...
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Insert a new LocalScript into the container and rename it to HideDefaultHealthMeter to describe its purpose. Scripts within StarterPlayerScripts automatically run when the local player joins an experience, making it an ideal container to run a script that permanently hides the default meter. When ...
-- Hide all HUD while in the lobby setGuiExclusivelyEnabled(nil) -- Disable blaster while in the lobby localPlayer:SetAttribute(PlayerAttribute.blasterStateClient, BlasterState.Disabled) end local function onPlayerStateChanged(newPlayerState: string) if newPlayerState == PlayerState....
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Insert a new LocalScript into the container and rename it to HideDefaultHealthMeter to describe its purpose. Scripts within StarterPlayerScripts automatically run when the local player joins an experience, making it an ideal container to run a script that permanently hides the default meter. When ...
-- Hide all HUD while in the lobby setGuiExclusivelyEnabled(nil) -- Disable blaster while in the lobby localPlayer:SetAttribute(PlayerAttribute.blasterStateClient, BlasterState.Disabled) end local function onPlayerStateChanged(newPlayerState: string) if newPlayerState == PlayerState.Selectin...
-- Hide all HUD while in the lobby setGuiExclusivelyEnabled(nil) -- Disable blaster while in the lobby localPlayer:SetAttribute(PlayerAttribute.blasterStateClient, BlasterState.Disabled) end local function onPlayerStateChanged(newPlayerState: string) if newPlayerState == PlayerState.Se...
-- Hide all HUD while in the lobby setGuiExclusivelyEnabled(nil) -- Disable blaster while in the lobby localPlayer:SetAttribute(PlayerAttribute.blasterStateClient, BlasterState.Disabled) end local function onPlayerStateChanged(newPlayerState: string) if newPlayerState == PlayerState.Se...