SWITCH_MODE_KEY = F5 UPDATE_KEY = F6 # Change to disabled to turn off # To disable FOV_KEY_UP and FOV_KEY_DOWN, change them to disabled FOV_KEY_UP = ctrl+] FOV_KEY_DOWN = ctrl+[ CAM_FOV = 95 AIM_FOV = 70 # Don't make AIM_FOV bigger than CAM_FOV # Speed on the X ...
The Keybinds Tab You can find Keybinds here. Change Keybinds by clicking on them, then click your desired Key. The Credits Tab Credits and my Discord User can be found here The Game Tab Find Scripts for your current Game! Hyperlib has (almost) the entire Script Library of Various Websi...
What I would do is store all the default key binds in a table and then give the player the option to customize them using UserInputService and then just compare the key codes to see if they are equal to eachother. If so, then fire the corresponding function. local keyBinds = { shoot...
It is possible to detect and change the focus state of a TextBox: You can use CaptureFocus when a dialogue appears so that the player doesn't have to click on a TextBox when it becomes available; you can use ContextActionService:BindAction() to bind a certain key to focus a TextBox...
Functions bound to ContextActionService will fire on all input states (Begin, Change, and End), so it's recommended that you check the UserInputState as seen on line 4 to ensure the desired action only happens on the gamepad input state you intend it to. Alternatively, you can use User...
-- In order to use the InputChanged event, the UserInputService service must be used local UserInputService = game:GetService("UserInputService") -- Prints the current input position and the change (delta) in position local function printMovement(input) print("Position:", input.Position...
'[121] prefix [key] -- Changes the prefix used, default is ;', '[122] ;resetprefix -- Resets the prefix to ; incase you change it to an unusable prefix. Say exactly ";resetprefix" to do this command, no matter what your prefix is set to.', '[123] flyspeed [num] -- Change...