-- Stop all animation tracks for_, playingTrackinanimator:GetPlayingAnimationTracks()do playingTrack:Stop(0) end localanimateScript = character:WaitForChild("Animate") animateScript.run.RunAnim.AnimationId ="rbxassetid://656118852" --animateScript.walk.WalkAnim.AnimationId = "rbxassetid://" ...
An animation'spriority(Enum.AnimationPriority) dictates when it will play in an experience. For example, if you play an animation with a higher priority than another animation that's already playing, the new animation will override the old. For example, a "jump" animation should take priority...
local Humanoid = game.Players.LocalPlayer.Character.Humanoid local ActiveTracks = Humanoid:GetPlayingAnimationTracks() for _,v in pairs(ActiveTracks) do v:Stop() end Copyright © 2020 - 2024 版权所有 蜀ICP备20006366号-1 Made with ️ in Chengdu ...
Basically what I am asking: how can I get the animation to work where the animation is a simple rotation of the other hand so it is holding the gun, either via CFrame rotation or animation, thank you and sorry if this was not a very clear topic, please give some replies for clarifica...
Playing in First Person local Players = game:GetService("Players") local player = Players.LocalPlayer player.CameraMode = Enum.CameraMode.LockFirstPerson CanLoadCharacterAppearance bool Read Parallel The CanLoadCharacterAppearance Player property determines whether the character's appearance will be ...
AnimationGroup A group of weighted tracks that can be played back with weighted probability. The closest example to this is the idle animation that looks around at a 1:10 ratio when you're standing still in default Roblox animation script. npm i @quenty/animationgroup docs source changelog np...