Reaching a player’s position (server-side) will require you to go to the player’s character property. (player.Character). But before that, you’ll need to find the player’s object. You can do this by acquiring the player’s object the moment they enter the server with a usual scrip...
下面的代验证码,放置在 StarterPlayerScripts 中的客户端脚本中,检索跳跃按钮的位置并创建一个占位符 按钮 20 像素到其左侧。客户端脚本 - 跳过按钮附近的自定义按钮 local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.Local...
localReplicatedStorage =game:GetService("ReplicatedStorage") localSaveManager =require(ReplicatedStorage:WaitForChild("SaveManager")) -- Local function that calls a reusable function in the module script. localfunctionsaveProgress(character) -- Get the position of the player's character. ...
localLocalEvent=game:GetService("ReplicatedStorage"):FindFirstChild("LocalEvent") 然后我们可以使用:Connect()来监听事件的触发: LocalEvent.OnServerEvent:Connect(function(Player,Data)localPlayerPosition=Data[1]-- 玩家的位置localPlayerMessage=Data[2]-- 玩家的消息print(Player.Name.." moved to "..tost...
local ray = Ray.new(workspace.CurrentCamera.CFrame.p, (mouseHit.p - workspace.CurrentCamera.CFrame.p).unit * 300) local part, hitPosition = workspace:FindPartOnRay(ray, player.Character, false, true) if part then local player = game.Players:GetPlayerFromCharacter(part.Parent) print(player...
-- 获取所有玩家localplayers=game:GetService("Players"):GetPlayers()-- 遍历所有玩家for_,playerinipairs(players)do-- 获取玩家的角色模型localcharacter=player.Character-- 如果角色模型存在,则查找所有人形机器人ifcharacterthenlocalhumanoidRootParts=character:GetDescendants()for_,humanoidRootPartinipairs(humanoid...
获取方法:game:GetService('Players').LocalPlayer:WaitForChild('PlayerGui')ScreenGui 主要的界面控件...
Position) 获取路径的途经点 用Path/ComputeAsync|ComputeAsync() 计算出 Path 后,其中会出现一系列途经点,循着这些点,角色就能沿路径前进。这些点会通过 Path/GetWaypoints|GetWaypoints() 函数来采集: local PathfindingService = game:GetService("PathfindingService") -- Variables for the zombie, its humanoid...
local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local ContextActionService = game:GetService("ContextActionService") local jumping = false local leftValue, rightValue = 0, 0 local function onLeft(actionName, inputState) if inputState == Enum.UserInput...
我发现有不少朋友写 Python 脚本非常随意,要么不用函数,要么函数随处定义,反正第一眼看不出要执行的...