GetClosestPointOnSurface(position : Vector3):Vector3 GetConnectedParts(recursive : bool):Instances 写入并联 返回一个连接对象的零件表,通过任何类型的刚性关接头。 GetJoints():Instances 写入并联 返回所有连接到此零件的关联或限制。 GetMass():number 写入并联 返回Mass 属性的值。 GetNetworkOwner():Instance...
GetJoints():Instances 写入并联 返回所有连接到此零件的关联或限制。 GetMass():number 写入并联 返回Mass 属性的值。 GetNetworkOwner():Instance 写入并联 返回当前玩家,这是网络的主人,或者在服务器的情况下为零。 GetNetworkOwnershipAuto():bool 写入并联 如果游戏引擎自动决定网络所有者,返回 true。 GetNoColl...
for _,v in pairs(script.Parent:GetDescendants()) do if v:IsA('BasePart') then v:SetNetworkOwner(nil) end end local rootpart = script.Parent:WaitForChild('HumanoidRootPart') local humanoid = script.Parent:WaitForChild('Humanoid') local pathfindingservice = game:GetService('PathfindingService'...
Anthros (Roblox)/Owner Pet Anthros (Roblox)/Oxford Blues (1984) Anthros (Roblox)/P.T. Flea's Circus Anthros (Roblox)/PBS Kids Anthros (Roblox)/PEN15 Anthros (Roblox)/Paddington (2014) Anthros (Roblox)/Paddington 2 (2017) Anthros (Roblox)/Paddington Bear Anthros (Roblox)/Pal Joey (1957)...
NetworkOwnerUtils Provides utility functions to make it easy to work with network owners npm i @quenty/networkownerutils docs source changelog npm NetworkRopeUtils Utility function to create network ropes which hint to Roblox that two assemblies should be considered to be owned by the same network...
An automated repository that extracts and displays information about the current version of Roblox. Most of the information is miscellaneous, but it provides insight to changes that are being made with each weekly release. - Roblox-Client-Tracker/FVariab
Pets are controlled entirely by remote events. Every player gets told about every other player’s pets creation and deletion event, and what activity those pets are currently doing - which is either following their owner, or digging. The creation lifecycle looks something like this: ...
saying “if u donate me i will donate you” and i saw some bots there like “cotton candy “ that she hives her fans some robux or like 100 or 1000 and i saw some bots in there and i need to let the pls donate owner ( owner of the game) please remove them if u created them...
ABOUT MATTEL Mattel is a leading global toy company and owner of one of the strongest catalogs of children’s and family entertainment franchises in the world. We create innovative products and experiences that inspire, entertain, and develop children through play. We engage consumers through our ...
I set NetworkOwner to all the limbs of an npc,` so the client can’t move it. But whenever I tried moving the npc’s head on the client, it moves on the client. I wonder why. This is very bad, as we can kill the npc even when the server sees us hitting nothing. Here’s ...